Problem with the Hand Unwrap

When I try to unwrap character’s hand, it unwraps the middle finger awkward. I’ve got clean topology and I marked the seams like Grant did.


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It is odd, and I went and checked my one and it has some similar distortion, I just did not worry about it as the colours are mainly plain, with light shadowing effects.

You could move the verts about in the 2D UV map just to even up the areas a bit.
You could unwrap it a different way, cutting the fingers off and treating them as cylinders in principle. Tried it on mine and it makes better even unwrap. So it must just be a consequence of the shape trying to flatten out.

It will not matter as the painting will match up all over the seams. It is not like having to place the UVs over a seamless texture.

The before

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