total90 Posted January 8, 2015 Share Posted January 8, 2015 (edited) I'd like to build my Nekros with the 2 syndicate mods in it, which leaves us 6 more mod slots. What are your recommendations and is it a viable option in end-game level? I'm thinking (EDITED) - Corrosive projection (aura) - Natural talent - Equilibruim - Intensify - Stretch - Vitality - Fleeting expertise Edited January 8, 2015 by total90 Link to comment Share on other sites More sharing options...
RPGforDINNER Posted January 8, 2015 Share Posted January 8, 2015 no range mod's? what blashpemy is this? Link to comment Share on other sites More sharing options...
total90 Posted January 8, 2015 Author Share Posted January 8, 2015 no range mod's? what blashpemy is this? That's why I'm asking for help from the community. Thanks Link to comment Share on other sites More sharing options...
MrNonApplicable Posted January 8, 2015 Share Posted January 8, 2015 It's a pretty hard balance to strike, especially if you want to make him a functional all rounder, rather than still a desecrate spammer with some extra utility. Calypso has a good vid for it: But I also have my own build for getting all of his abilities into a usable state. Though I still constantly tweak it. If we get augment slots I can make it work nicely, right now it's kinda gimmicky. Link to comment Share on other sites More sharing options...
--MZez-- Posted January 8, 2015 Share Posted January 8, 2015 If u want soul/despoil on ur nekros go for sancti castanas syndicate weapon that can get u some heal :-) Link to comment Share on other sites More sharing options...
UltimateSpinDash Posted January 8, 2015 Share Posted January 8, 2015 It can work, as evidenced by Calypso, however, I now really hope that we get at least one slot that is dedicated to augments (if you want more, you would still have sacrifice normal slots) so you can put in Vitality. Link to comment Share on other sites More sharing options...
Dave851 Posted January 8, 2015 Share Posted January 8, 2015 Right now the build I've been playing with only has soul survivor but if you wanted to add despoil then I would swap it out with streamline. This build does allow me to use shadows with decent effectiveness, if I'm with a new group the number of shadows tends to surprise them a little(I'll run paris prime and bring back 10 or more heavy's most times). Whenever I'm not doing really high level stuff I swap out soul survivor for something like narrow minded to push the duration higher, I only run soul survivior if I know people are going to be downed and its going to be hard getting to them. Desecrate doesn't really need to much additional range, to me a simple stretch is enough, people should be grouped up somewhat close anyway. I prefer not to use natural talent, instead I use a huras kurbrow, the cloak actually has a pretty short wait and I find it more reliable then the shade, and kurbrows are harder to kill. Don't know if its a bug with one of the mods or not, but If he goes down I run over a handful of health orbs and it will actually revive him. Not exactly sure whats going on, I just know it works. http://goo.gl/wJeYFn Link to comment Share on other sites More sharing options...
MrNonApplicable Posted January 8, 2015 Share Posted January 8, 2015 Right now the build I've been playing with only has soul survivor but if you wanted to add despoil then I would swap it out with streamline. This build does allow me to use shadows with decent effectiveness, if I'm with a new group the number of shadows tends to surprise them a little(I'll run paris prime and bring back 10 or more heavy's most times). Whenever I'm not doing really high level stuff I swap out soul survivor for something like narrow minded to push the duration higher, I only run soul survivior if I know people are going to be downed and its going to be hard getting to them. Desecrate doesn't really need to much additional range, to me a simple stretch is enough, people should be grouped up somewhat close anyway. I prefer not to use natural talent, instead I use a huras kurbrow, the cloak actually has a pretty short wait and I find it more reliable then the shade, and kurbrows are harder to kill. Don't know if its a bug with one of the mods or not, but If he goes down I run over a handful of health orbs and it will actually revive him. Not exactly sure whats going on, I just know it works. http://goo.gl/wJeYFn The lowered power efficiency would mean loosing more health per cast, and without vitality (plus with slash procs) that's playing a dangerous game. Link to comment Share on other sites More sharing options...
xyLoneZ Posted January 8, 2015 Share Posted January 8, 2015 I use similar setup with Calypso's build, but I swapped out Equilibrium for Vitality. Vitality is just mandatory imo, when Equilibrium still falls into luxury. Link to comment Share on other sites More sharing options...
Dave851 Posted January 8, 2015 Share Posted January 8, 2015 The lowered power efficiency would mean loosing more health per cast, and without vitality (plus with slash procs) that's playing a dangerous game. Well honesty its more built for soul survivor. Thinking back on it I would replace redirection with a vitality and use a lower ranked blind rage like around rank 5, would leave you with about 60% efficiency boost. Honestly I wouldn't really want to sacrifice the extra shadows, I almost never have energy problems with that build as it. Most bodies stick around for 15 seconds(infested are only 5 seconds) so I don't find the need to spam super hard. Normally twice every 10 seconds is what I do. Link to comment Share on other sites More sharing options...
Darzk Posted January 8, 2015 Share Posted January 8, 2015 Dont need the Rage+QT imo, swap for a strength and a range mod. Also, CP aura. Always CP aura. Link to comment Share on other sites More sharing options...
Dhrekr Posted January 8, 2015 Share Posted January 8, 2015 Also, CP aura. Always CP aura. This. Link to comment Share on other sites More sharing options...
total90 Posted January 8, 2015 Author Share Posted January 8, 2015 Dont need the Rage+QT imo, swap for a strength and a range mod. Also, CP aura. Always CP aura. I agree, I now changed to - Corrosive projection (aura) - Natural talent - Equilibruim - Intensify - Stretch - Vitality - Fleeting expertise Link to comment Share on other sites More sharing options...
GinKenshin Posted January 8, 2015 Share Posted January 8, 2015 I'd like to build my Nekros with the 2 syndicate mods in it, which leaves us 6 more mod slots. What are your recommendations and is it a viable option in end-game level? I'm thinking (EDITED) - Corrosive projection (aura) - Natural talent - Equilibruim - Intensify - Stretch - Vitality - Fleeting expertise are you looking for an only-desecrate build or all around build..if an only-desecrate build then here's mine, I also kinda got it from calypso: overextended (you can use stretch), vitality, streamline R4, fleeting expertise R4, natural talent, equilibrium, 2 augment mods the reason I took out strength is because both terrify and SotD need duration pretty badly, which you don't really have, so strength would be kinda useless specially in high lvls Link to comment Share on other sites More sharing options...
BlueFalcon13 Posted March 30, 2015 Share Posted March 30, 2015 Totally nekros'ing this tread(see what I did there?) But has anyone tried this build vitality(max), natural talent, equilibrium, primed continuity, stretch, fleeting expertise(rank 5)? The theory seems decent, and I am missing the augment mods(working on ranking up my red veil). Can't wait to give it a whirl. Link to comment Share on other sites More sharing options...
(XBOX)AnyOLName Posted March 30, 2015 Share Posted March 30, 2015 I'd like to build my Nekros with the 2 syndicate mods in it, which leaves us 6 more mod slots. What are your recommendations and is it a viable option in end-game level? I'm thinking (EDITED) - Corrosive projection (aura) - Natural talent - Equilibruim - Intensify - Stretch - Vitality - Fleeting expertise I researched this: http://warframe-builder.com/Warframes/Builder/Nekros/t_30_000023003_4-3-5-5-1-4-6-4-5-8-8-5-54-0-10-55-5-4-256-2-3-398-6-3-458-7-3_54-14-5-8-256-9-4-9-6-6-55-5-398-9-458-9-8-14_0/en/1-0-12 Link to comment Share on other sites More sharing options...
Question
total90
I'd like to build my Nekros with the 2 syndicate mods in it, which leaves us 6 more mod slots. What are your recommendations and is it a viable option in end-game level?
I'm thinking (EDITED)
- Corrosive projection (aura)
- Natural talent
- Equilibruim
- Intensify
- Stretch
- Vitality
- Fleeting expertise
Edited by total90Link to comment
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