Cudgel That Never Forgets

Cudgel-that-Never-Forgets

 

Price (Item Level): 20,312 gp (15th)
Body Slot: — (held)
Activation: —; see text
Weight: 8 lb.

 

This heavy mace has a flanged iron head and  a thick wooden shaft wrapped in leather cord.  At its base is an intricately carved metal representation of a stern, bearded face.

 


 

Caster Level: 20th
Aura: Strong; (DC 25) conjuration

Prerequisites: Craft Magic Arms and Armor, Sanctify Relic, cure moderate wounds, true seeing.
Cost to Create: 10,000 gp (plus 312 gp for masterwork heavy mace), 800 XP, 20 days.

This weapon was created to aid the followers of St. Cuthbert in exacting just retribution for wrongful acts. When you wield a cudgel that never forgets, it functions as a +1 axiomatic heavy mace if you are
lawful neutral, lawful good, or neutral.

Relic Power:

If you have established the proper divine connection, this weapon reveals its intelligence and sentience (AL LN; Int 16, Wis 10, Cha 16; speech [Abyssal, Celestial, Common, and Infernal], darkvision 60 ft., hearing, Intimidate 10 ranks for a total modifier of +13). In addition, the mace can produce a cure moderate wounds effect three times per day.

To use the relic power, you must worship St. Cuthbert and either sacrifice a 5th-level divine spell slot or have the True Believer feat and at least 9 HD. If you sacrifice a 7th-level divine slot (or you have the True Believer feat and at least 13 HD), the cudgel also remembers which foes have struck you and deals extra damage to them in retribution thereafter. If an enemy hits you with a weapon (including a natural weapon), the cudgel thereafter has an enhancement bonus 2 higher than normal against that foe. It also deals an extra 2d6 points of damage against that foe. No disguise or shapechanging ability can guard against this ability.

A cudgel that never forgets speaks little except during combat, during which it reminds you in stentorian tones about the transgressions of each enemy, whether it has witnessed them personally (“That bugbear hath wounded Lidda most grievously”) or simply assumed wrongdoing based on creature type (“That succubus hath surely tempted many good men toward evil”). The imprecations of a cudgel that never forgets count as an attempt to demoralize an opponent with the Intimidate skill (PH 76). Unless it’s healing you, a cudgel attempts to demoralize an opponent every round during your turn.

Lore:

(Knowledge [religion] DC 20): The first cudgel that never forgets was crafted by a master weaponsmith whose city was plagued by shapeshifters that attacked citizens, then disappeared into crowds. A select group of city guards, armed with the cudgels quickly sorted out the guilty from the innocent and restored order to the city Thereafter, the cudgels were donated to the Church of St. Cuthbert.

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