last updated 8/30/06
Example: Where did this image come from?
What hardware/software did we need to produce it?
Application: The object is an artist’s rendition of the sun for an animation to be shown in a domed environment (planetarium)
Software: Maya for modeling and rendering but Maya is built on top of OpenGL
Hardware: PC with graphics card for modeling and rendering
Can be used either as a line-drawing device (calligraphic) or to display contents of frame buffer (raster mode)
Computer graphics goes back to the earliest days of computing
Cost of refresh for CRT too high
Loop
Display something User moves light pen Computer generates new display
Sutherland also created many of the now common algorithms for computer graphics
Rather than have the host computer try to refresh display use a special purpose computer called a display processor (DPU)
Graphics stored in display list (display file) on display processor
Host compiles display list and sends to DPU
Raster Graphics
Beginning of graphics standards
Workstations and PCs
Image produced as an array (the raster) of picture elements (pixels) in the frame buffer
Raster Graphics-- Allows us to go from lines and wire frame images to filled polygons
The raster is stored as a matrix of pixels representing the entire screen.
The image is scanned out one raster line at a time by the video controller
The frame buffer is memory, part of main memory or video card. Its depth is the number of bits used for each pixel:
Realism comes to computer graphics
Special purpose hardware
Industry-based standards
Photorealism
Graphics cards for PCs dominate market
Arithmetic Pipeline
Viewers and perspectives
Camera
z' = d
y' = -y/(z/d)
x' = -x/(z/d)
the point (x', y', -d) is the projection of the point (x,y,z)
the field of view (Theta) = 2 arctan(h/2d)