Space Engineers

Space Engineers

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Reavers: Terror of the Verse
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
26.318 MB
Sep 26, 2015 @ 7:37pm
Sep 18, 2022 @ 9:22am
29 Change Notes ( view )

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Reavers: Terror of the Verse

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
20 items
MES-Friendly Mods
59 items
Description
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Description

Reavers is a PvE mod that adds hostile encounters to your game world.


Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

Attribute
Description
★★★★☆ - Hostile
Grid Difficulty[github.com]
★★★★☆ - Difficult
Environments[github.com]
Space, Atmosphere, Gravity
Encounter Types[github.com]
Space Cargo Ship, Planetary Cargo Ship, Boss Encounter
Chance, Combat Phase, Threat Score
Special Abilities[github.com]
Jetpack Inhibitor (Boss), Jump Drive Inhibitor (Boss), Randomized Weapons (Boss)

What Are Reavers?

The Reavers in this mod are heavily inspired by the Reavers of the Firefly TV series / Serenity movie. They are aggressive, cannibalistic pirates that fly macabre ships often adorned with sharp protrusions and bodies of their previous victims. When they spot a target, they will chase it relentlessly - that is their way.

Reavers do not automatically know where players or targets are (unless they are alerted by other Reavers). They detect their targets using a few methods. Up to 10km, they can see any target that has an antenna or beacon signal that is visible to them. Within 5km, they can detect grid motion depending on its speed and size. Within 2km, targets are considered to be within visual range regardless of broadcasting signals or movement. They will attack player characters, and player / NPC owned grids.


Types Of Encounters

You will mainly encounter Reavers while in space or on Lunar Surfaces (anywhere that standard cargo ships can appear).

Reavers also have a small chance of appearing in the dead zone between where planetary atmosphere ends and zero-gravity begins. This is enabled by a recent Modular Encounters Spawner feature that allows "Gravity Cargo Ships"

While on planets, each Reaver SpawnGroup has a 0.5% chance of being considered an eligible spawn during the spawning process. So planetary encounters are very rare, but certainly possible.

Depending on what sort of grids you have built, you will encounter different types of Reaver ships. If you have large and well armed grids, then you can expect to see larger Reaver encounters. Small Reaver encounters start at a threat score of 333, Medium start at 666, and the Largest encounters start at 999. If you are an admin or playing offline, you can check Threat Score at your current position using the spawner /MES.GESAP chat command.


An Upgraded Reavers Experience

All the NPC grids in this mod have been overhauled. Many encounters are completely new grids built from the ground up, with a few that were also heavily modified versions from the previous mod.

This iteration of the mod now uses RivalAI to drive all NPC Behavior. I've done my best to keep the core behavior of these encounters be similar to how they acted using the programmable block based AI, and I've also added a few new behavior quirks that I won't spoil here.

In future updates, I plan to add content for planets and deep space.


Special Thanks

Thanks go out to Master Scarlett for providing the Havelock encounter and Keen's author of the original Big Red / Big Blue ships (Tomas Rampas?). Thanks to Splitsie and Capac Amaru for Cockroach encounter. Thanks to the Ball&Chain Gang Community for the Nikkadudu boss encounter.


Restrictions Regarding Republishing This Mod

As of the mod version updated on 08/27/2020, I will ask that you not republish this mod. I put a lot of work into re-making this mod, and I would prefer that it is not re-uploaded to the workshop. I have no issue with anyone studying and using the RivalAI behavior components for use in their own encounter mods - as long as SubtypeIds are changed. If you have suggestions for changes/features, please let me know in the comments.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]
Popular Discussions View All (9)
8
Jul 11, 2023 @ 10:40am
Rammers of the verse
Nimizz
4
Nov 27, 2021 @ 10:38pm
RivalAI vs MES?
Hyperion
1
Mar 17, 2023 @ 5:41pm
AI problems
ruan287
987 Comments
Vas Apr 23 @ 5:35pm 
Are there any blocks these guys ignore? So one could make a hanger door that makes their base invisible to cameras? Such as for example, the concrete blocks mod which would make your hanger door look like regular asteroid stone and thus make you invisible to reavers while inside an asteroid.

I'm not sure how the spawn system works completely, but I'd like to be able to close up the base during reaver flybys so I can keep my stuff safe from detection.
ATF_Coldblooded Carebear || Apr 13 @ 8:24am 
@Fancyrat_84 or you can go in the local file for their behaviors and look for ramming line and set it to false..there 2-3 line that you will need to do this.

There is a youtuber who explaine hiw to do this but i can't remember off the top my head.
McCloud Jr Apr 13 @ 7:08am 
@FancyRat_84

sounds like you need shields
FancyRat_84 Apr 13 @ 7:01am 
Every. Single. Reaver. Ship. Decided. To. Kamikaze. Directly. Into. Me. Every. Fight
tonone Apr 9 @ 10:09am 
For me. Nothing spawn at planet. At spawns are extremly rare. How can increase spawn ? (My base have like 25k blocks at still nothing spawn
Noxalon Mar 21 @ 12:42pm 
is there a way to increase the amount of spawns and make them a bit harder?
Zasso Mar 21 @ 10:36am 
will they ever just go the fuck away? or are they just going to obliterate every single block on your base? been playing on my world for like 50hrs and accidentally shot a mining outpost. now this reaver is above my base just obliterating everything... will it ever leave? or should i just delete the world? pretty fucking stupid and annoying if you ask me. ive turned everything off but they just wont quit. definitely wont be using this in the future if thats how it is
Delnor Shinobu Mar 18 @ 10:18pm 
yes
skinny loser nerd 30 kilogram Mar 18 @ 11:57am 
Can I put this mod + MES into a world after generation? Thanks in advance
Miracler Mar 10 @ 5:38am 
I encountered a "Reaver Comms Channel: Audio Broadcast" what is that?