And the games just keep rolling! I really thought that there would be a bit of a slowdown after the holidays but that has just not been the case as I was able to find a total of 27 games to share this month including 5 of those being offered on Kickstarter (although one campaign offered 2 different games in one package).

This month, we again have a sponsor for the Wargame Watch post in Draco Ideas. Over the past several years, we have played their games including 1212 Las Navas de Tolosa and Tetrarchia 2nd Edition and had coverage on the blog for multiple other games including Normandy: The Beginning of the End and Help Arrives! both designed by Nicolás Eskubi, ONUS! Traianus and its expansion ONUS! Under the Eagle designed by Luis Álvaro Hernández and most recently SCOPE Panzer designed by Juan Nácher. They currently have a new Gamefound campaign planned for a follow-up to the very interesting cooperative game Tetrarchia called Hispania. This should come about in March or April so keep your eyes on the lookout for more information. They have a lot of great looking games and you can check those out by clicking the banner below. We will be highlighting their newest release SCOPE Panzer later in the Wargame Watch under the New Release section.

If you missed the January Wargame Watch, you can read that here at the following link: https://theplayersaid.com/2024/01/01/wargame-watch-whats-new-upcoming-january-2024/

Pre-Order

1. Manila: The Savage Streets, 1945 from Revolution Games/Take Aim Designs

I love a good solitaire wargame! Mike Rinella is a heck of a designer and really creates very playable games. Last year, I played and had a great experience with Stalingrad: Advance to the Volga, 1942 from Revolution Games/Take Aim Designs and now there is a follow-up to that game with Volume 2 in the Solitaire Area Movement Series called Manila: The Savage Streets, 1945.

From the game page, we read the following:

After years of jungle fighting and island hopping the battle for Manila was the first urban fighting experienced by American forces during the war in the Pacific. The campaign by the American XIV Corps to defeat Iwabuchi’s forces and capture the city has been depicted in a handful of two-player designs in the past but is presented here in a new and exciting SOLITAIRE format, the second in a series of single-player area movement games by publisher Take Aim Designs.

Manila: The Savage Streets, 1945 puts the player in charge of the attacking and far more mobile American side while the game system handles the defending and largely static Japanese side. No two games will ever be the same. Each turn presents new and unique challenges for the player in the form of random events, uncertain supply deliveries, and unknown Japanese area strengths and defensive strategies.

The primary game is a nine-turn campaign covering the American assault on the city during February and March 1945. The deeper American forces advance, from the city’s less developed periphery to its urban business district and fortress-like government buildings, the greater Japanese resistance becomes. The number of American units fought to exhaustion, effectively out of action, mounts. American determination to secure a rapid victory for Supreme Allied Commander General Douglas MacArthur, represented as “morale” in the game, gradually decreases. The player wins by equaling or exceeding historical American gains and loses if they fail to do so, or if morale falls too low.

With a setup time of less than 15 minutes, low counter density, endless variability, and quick playing time, Manila: The Savage Streets, 1945 will appeal to every level of player, from the novice to the grognard.

I have extensively played the first game in the series Stalingrad: Advance to the Volga and can attest to the quality and playability of the system as well as it’s fun factor. You can find several resources on the game on the blog and our YouTube Channel. I will share a few here:

Here is a look at my full First Impressions post: https://theplayersaid.com/2023/04/11/first-impressions-stalingrad-advance-to-the-volga-1942-from-revolution-games-take-aim-designs/

Here also are links to several Action Point posts I wrote and you can read those on the blog at the following links:

Action Point 1 – Board

Action Point 2 – Soviet Defenders and their different Defensive Strategies

Action Point 3 – How Combat Works and how Support Units are used

Action Point 4 – Focus on Supply and Management of German Morale

Action Point 5 – Strategy Points

Finally, here is a link to my full review video:

If you are interested in Manila: The Savage Streets, 1945, you can pre-order a copy for $45.00 from the Revolution Games website front page at the following link: https://www.revolutiongames.us/index.html

2. Prelude to Vicksburg: Chickasaw Bayou – December 26-29, 1862 from Revolution Games

Blind Swords is a series that most all wargamers have heard of and played at least a few games that use the system. We have played several but I have actually never played one of the many volumes in the series from Revolution Games. Recently, they announced a few new titles in the series and I jumped on one called Prelude to Vicksburg: Chickasaw Bayou designed by Stephen Oliver.

From the game page, we read the following:

The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their “Grand Assault”, giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?

The Prelude to Vicksburg game system is from Revolution Games’ popular Blind Swords Series that utilizes a chit-pull mechanic emphasizing the three “FOW’s” of military conflict: Fog of War, Friction of War, and Fortunes of War.

If you are interested in Prelude to Vicksburg: Chickasaw Bayou – December 26-29, 1862, you can pre-order a boxed edition copy for $55.00 from the Revolution Games website at the following link: https://www.revolutiongames.us/PreludeToVicksburg.html

3. Sedgwick Attacks: Salem Church – May 3, 1863 from Revolution Games

The 2nd new entry in the Blind Swords Series from Revolution Games offered this month is Sedgwick Attacks: Salem Church – May 3, 1863.

From the game page, we read the following:

May 3rd, 1863 is a somewhat forgotten day in ACW history but it had 21,357 casualties and was the second bloodiest day of the American Civil War. Part of that day’s butcher bill involved General John Sedgwick’s VI Corps. General hooker was losing possession of the Chancellorsville Crossroads and he ordered Sedgwick to advance out of the Fredericksburg, take Mayre’s Heights and come up behind Lee’s army at Chancellorsville. It was a tall order but Sedgwick was able to take Marye’s Heights, which had been impregnable four and a half months ago, and suddenly the way to Chancellorsville looked open.

Sedgwick continued on his way but immediately started looking over his shoulder, worried about Early’s Confederate forces. They had retreated from their Fredericksburg positions but were reforming in Sedgwick’s rear. Sedgwick then makes a mistake and stopped to reshuffle his troops for his advance towards Lee’s forces. He traded time for strength Cadmus Wilcox showed real initiative and conducted a skillful delaying action with his Confederate troops. AL the while, troops sent by Lee rushed to help Wilcox’s small Brigade. Sedgwick was now heading for an ambush and his Corps was in much bigger trouble than he realized.

Sedgwick Attacks gives players the chance to do what Sedgwick couldn’t, get to Hooker’s aid. Should the Union trade time for fresh troops or should he push on with his bloodied troops leading the way? Three different scenarios give the players a chance to find out. The game is specifically designed to be a playable regimental-scale simulation of the battle that can be completed in a long evening. It allows the players the immersive experience of tactical combat without the heavy rules normally found in such games. while also delivering a comprehensive experience of limited intelligence and unexpected events. The game features “Blind Swords” chit-pull system, which emphasizes the the “FOW’s” of military conflict: fog-of-war, friction-of-war, and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the situation at that moment. This yields an environment of tense action and constant surprises – an environment that will challenge each player.

Both of these games look great but I chose to go with the first above. I am sure that if we enjoy that game, I will quickly be ordering this one after.

If you are interested in Sedgwick Attacks: Salem Church – May 3, 1863, you can pre-order a boxed edition copy for $55.00 from the Revolution Games website at the following link: https://www.revolutiongames.us/Sedgwick_Attacks.html

4. G.I. Joe: Battle for the Arctic Circle Powered by Axis & Allies from Renegade Game Studios

Normally, I don’t add games like this to the list but I have a great deal of affinity for both G.I. Joe and Axis & Allies from my childhood and thought that this one looked pretty cool! I spent many an afternoon on the couch after school having a snack and watching G.I. Joe cartoons as well as playing lots of Axis & Allies and the overall Gamemaster Series from Milton Bradley with kids from the neighborhood. So, if you put these two together, I am definitely interested.

From the game page, we read the following:

Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against the aggressive forces of Cobra, led by Cobra Commander and Destro!

This game contains over 100 plastic miniatures and has classic Axis & Allies gameplay with G.I. JOE twist! The Air, Land, and Sea of the Arctic Circle is the battlefield.

Not a lot to go on from that description but it still intrigues me. Here is a look at the box back that shows portions of the board, some of the miniature sculps. that look really great, and then some cards. It also appears that the game has 3 different scenarios as well:

If you are interested in G.I. Joe: Battle for the Arctic Circle Powered by Axis & Allies, you can pre-order a copy for $60.00 from the Renegade Game Studios website at the following link: https://renegadegamestudios.com/g-i-joe-battle-for-the-arctic-circle-powered-by-axis-allies/

The game is slated to release in May 2024.

5. Musket & Pike Dual Pack 2 (Under the Lilly Banners and Gustav Adolf the Great) from GMT Games

These multi-pack games, such as the American Revolution Tri-Pack and Men of Iron Tri-Pack, are such a great value as you simply get so many great games and scenarios included for a very reasonable price. Such is the case with the Musket & Pike Dual Pack #2, which includes two games Under the Lilly Banners and Gustav Adolf the Great.

From the game page, we read the following:

Following the successful Musket & Pike Dual Pack reprint of This Accursed Civil War and Sweden Fights On, we are excited to offer Musket & Pike Dual Pack 2 on P500 that includes the reprinted and updated Under the Lily Banners and Gustav Adolf the Great. As with the first Dual Pack, it has eleven battles in one box! The award-winning Musket & Pike Battle Series was launched in 2002, and Volumes III and IV have been out of print for years. In that time, the series had two more installments, and the Dual Pack reprint of Volumes I and II have attracted many new players. In this box, you will get the most popular volumes of the MPBS including:

  • An additional battle for Under the Lily Banners, Wittenweier 1636
  • For all battles, counters will not be shared between battles for ease of setup and storage
  • The battle specific cards introduced in Saints in Armor with be provided with Turn Track, Victory Conditions, Dead and Pursuit boxes to improve their utility (5 backprinted cards)
  • The counters will feature formation icons as seen in the first Dual Pack and requested by so many players over the years!

In the award-winning Musket & Pike Battle Series, armies are divided into several wings. Each has a commander and an order that limits the types of actions that units of that wing may perform. Victory goes to the player who can coordinate the actions of their wings in the heat of battle. Units are infantry battalions or brigades, cavalry regiments, and artillery batteries. Rules include cavalry charges, cavalry pistols for skirmishing or close combat, Polish lances, musket salvo fire, and grazing artillery fire. Play is highly interactive, and most battles can be played through in one sitting.

Value and interesting games on a very interesting topic and period in history designed by the incomparable Ben Hull. You can’t go wrong with that!

If you are interested in Musket & Pike Dual Pack 2 (Under the Lilly Banners and Gustav Adolf the Great), you can pre-order a copy for $66.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-1093-musket-pike-dual-pack-2.aspx

6. The Plum Island Horror: More of a Bad Thing Expansion from GMT Games

The Plum Island Horror was announced in June 2021 and have come to production pretty quickly. I have my copy still sitting and unplayed but we did do an unboxing and have rifled through the box. Looks great. It is not a wargame but designed by a wargame designer who also just happens to have a knack for great designs that are cooperative such as Dawn of the Zeds. This concept and system just looks and sounds very fun. Plus who doesn’t like zombies? And with the success of the game they have decided to add content to make the game even better and more versatile with the announcement of The Plum Island Horror: More of a Bad Thing Expansion.

From the game page, we read the following:

Well, well, well…you just couldn’t get enough of The Plum Island Horror, could you? And now you went and asked for more “stuff.” Well, to quote AC/DC, “if you want blood, you got it.” Despite my better judgment, the GMT bigwigs have harassed, cudgeled, and shamed me into emerging from my quiet, peaceful retirement and designing more pain and agony for you to enjoy. Bang the drums and sound the trumpets! The More of a Bad Thing Expansion is here.

And this time, we’re not taking it easy on you. We’ve asked our elite research team to dig even farther into the historic archives regarding this event, and they’ve uncovered some interesting elements to the story of Plum Island that are not included in the original game (P.S. They’ve all since been fired for not uncovering this stuff for the game in the first place).

NEW FACTIONS
We’ve discovered additional anecdotes and accounts of other groups that were present at the catastrophe and who have their own unique (and quite exciting) stories. To honor them, we’re adding three new Factions for players to choose from:

Oceanside Construction Company: This faction has a personal connection to our developer, Ken Kuhn. Digging deep (pun intended) into his family history, Ken realized that his family owned a construction company on Plum Island during the event! What a coinkydink! So, he has taken the time from his busy schedule and designed this faction for the game.

Rarely does one’s line of work prepare them for an apocalyptic disaster, but once Oceanside’s Supervisor, Becky, got wind of the chaos ensuing on the Island, she steeled her nerves, channeled her favorite actor Ven Dresel, and quoted “YYY” (her favorite movie of his)—”I was born for this sh…”

As a Faction, the Oceanside Construction Company has a “control” style of play. In other words, they focus on controlling the movement of Horrors units and tend to excel in dealing with those really big Murder of Horrors stacks. As can be seen in the Faction Spoiler graphic, Ty “Tuff” Murray’s special ability fully activates when in Close Combat with a Murder of Horrors Stack that is at least seven Tiles tall.

Monkey Island Cult: Secluded on the nearby islet of Monkey Island, the Monkey Monk Cult has been living there for years in preparation for the apocalypse. Their banana-fevered brains initially convinced them that, yes, the arrival of the super-storm and resulting chaos on nearby Plum Island was the sign for which they had been waiting. Jumping aboard their numerous Gilligan’s Island-style rafts, while being escorted by their specially-trained Rhesus monkeys riding even more specially-trained dolphins, they landed on Plum Island to partake in the festivities. Unfortunately, their definition of “partaking” became somewhat fuzzy when the first monk to land on Plum Island was eviscerated by a wandering Horror. Thus, they decided instead to assist the Plum Islanders in fighting off the oncoming hordes. Unfortunately for the islanders, the cultist monks and their entourage were not very well practiced in their preferred method of fighting—the summoning of demons from the Old World.

The sample unit from the Monkey Monk faction is their intrepid leader, Elon Monk. A former billionaire entrepreneur and inventor, he personally trained the monkeys and dolphins on the island (but he had nothing to do with those silly novice cultist monks). And his power of precognition is demonstrated by his “X-Factor” Leader Ability, which allows him to re-draw a Fate Card if adjacent to a faction unit during the Monkey Monk Cult’s Follow action. Pretty cool!

Z.Z.’s Big Top Circus: Hey, who wouldn’t welcome some friendly clowns into their boardgame, right? They’re not scary at all. Our researchers found out that the circus was in town during the catastrophe! We missed it the first time around because, well, frankly, very few people attended this rather dismal and low-budget circus (for example, they only had two rings instead of three). The Z.Z.’s Big Top Circus faction has an interesting variety of characters who will each perform their specialty acts in an effort to rid Plum Island of the Horrors as quickly as possible, so they can re-open the Big Top…to almost no one.

You’ll notice this faction has two sample units. The first is the eagle-eyed Fannie Oakley who can run and still shoot the eyebrow off of a cockroach (yes, she actually did that while fighting a hideous new Mutation unit—see below). The other unit is the faction’s Compound, the Clown Car—another Compound that can conduct movement. It has great handling and thus can dodge the Horrors niftily and has an unlimited capacity for housing Civilians Units (of course).

In addition to the additional factions, there is a new Nightmare Mode, that ratchets up the action, additional cards, new short scenarios and more. This looks like it adds a lot of additional flexibility and options to the players and options are never a bad thing.

If you are interested in The Plum Island Horror: More of a Bad Thing Expansion, you can pre-order a copy for $47.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-1092-the-plum-island-horror-more-of-a-bad-thing.aspx

7. At Any Cost: Metz 1870 2nd Printing from GMT Games

Hermann Luttmann is a special designer. He knows how to inject chaos into a game and create a very interesting and fun experience. Such was the case with his At Any Cost: Metz 1870 from GMT Games. At Any Cost is a game simulating the situation west of the Metz fortress during those few days of August 1870 during the Franco-Prussian War. The game is designed to be a playable, two-player brigade-scale game that allows players to experience the unique tactical warfare matchups that characterized fighting during the this time.

From the game page, we read the following:

This era, though generally overlooked in the gaming industry, is a fascinating study in Napoleonic tactics (and uniforms) slamming head-on into modern killing technology. The Prussian military juggernaut is armed with the new steel Krupp breach-loading artillery pieces that far outclassed the French guns. Prussian doctrine, adapted to the lessons learned during the Austro-Prussian War of 1866, allowed junior officers to exercise initiative and aggressiveness. The French army, meanwhile, was armed with the modern and deadly Chassepot rifle, a firearm so advanced that many argue its deployment alone should have won the war for the French. In addition, the French army was now equipped with their ultimate secret weapon: the Mitrailleuse, which was the first machine gun used en masse. Moreover, the game system makes clear that the French soldier, despite misconceptions to the contrary, fought valiantly during these battles. By all rights, they could have—and should have—won many of these engagements. But leadership, morale, and tenacity won the day for the Prussians.

All these factors are seamlessly embedded into the At Any Cost game system, and players will be challenged to utilize their advantages and minimize their disadvantages throughout the game. Will YOU as the Prussian player be able to withstand an early severe numerical disadvantage and use the brave audacity of the Prussian soldier and artilleryman to win the day? Can YOU as the French player overcome the lethargic and uninspired command structure of the Army of the Rhine and allow your tough and well-equipped infantry to fight unhindered?

At Any Cost: Metz 1870 also features the Blind Swords chit-pull system which emphasizes the three “FOW’s” of military conflict: fog-of-war, friction-of-war, and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the current situation. Unlike traditional chit-pull mechanisms, the Blind Swords system ensures that no combat units can be counted on, or conversely, counted out. This yields an environment of tense action and constant surprises—an environment that will challenge each player.

From one of my recent favorite designers Hermann Luttmann, this game is awesome and crunchy and tough and fun all in the same box!

Here is a look at our review video from many years ago but it still holds up:

I also wrote a few Action Point posts a few years back and you can read those at the following links:

Chit Pull Activation System

Fire and Assault Combat

At Any Cost_Map_final

If you are interested in At Any Cost: Metz 1870 2nd Printing, you can pre-order a copy for $42.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-493-at-any-cost-metz-1870.aspx

8. The British Way: Counterinsurgency at the End of Empire 2nd Printing from GMT Games

I have said it before but Stephen Rangazas is a rockstar! Plain and simple. He has done some yeomen’s work over the past few years with games like Fall of Saigon: A Fire in the Lake ExpansionSovereign of Discord: A Fire in the Lake Expansion and the recently released The British WayThe British Way is a really clean and quick playing 2-player COIN in a quad pack and we just love it. And it is now getting a 2nd Printing.

The British Way: Counterinsurgency at the End of Empire covers four British counterinsurgency campaigns during the process of decolonization immediately following World War II. These include campaigns against larger insurgencies that sought to contest territory and topple colonial rule through armed conflict, such as in Kenya and Malaya, but also smaller more clandestine armed groups that sought to wear down British prestige to force a withdrawal as in Cyprus and Palestine.

From the game page, we read the following:

The British Way: Counterinsurgency at the End of Empire is the first of several COIN Series Multipacks, containing four separate games exploring a series of thematically related insurgencies. Between 1945 and 1960, the British fought four major “emergencies,” as they referred to their counterinsurgency campaigns, each trying to manage their retreat from empire. The four games in this pack focus on exploring British counterinsurgent responses to a variety of different opponents, including communist insurgents in Malaya, militant nationalists in Kenya, and smaller and more clandestine terrorist organizations in Palestine and Cyprus. The games adjust the core COIN Series mechanics to provide a compelling new way of handling two-player conflicts, while also streamlining several mechanics to quicken gameplay. The British Way offers an approachable introduction to the COIN Series for new players, while presenting experienced players with four mechanically distinct games to explore and compare.

The four games in one box is a tried and true method as in the old SPI Quads and recently has had somewhat of a return with not only this new COIN Series Multipack format but with other publishers such as Compass Games and Brief Border Wars IBrief Border Wars II and Brothers at War: 1862.

The British Way and the COIN Series Multipack has the following highlights:

  • Four full games in one box: Explore four different conflicts set during the twilight of the British Empire in the 1940’s and 1950’s. Each game uses a unique ruleset building on the same general mechanical structure, ensuring that they are easy to pick up while still offering a distinctive experience.
  • A new adaptation of the classic COIN system: Improved two-player sequence of play and a versatile Political Will track for determining victory. 
  • Unique mechanisms reflecting the British approach to each conflict: New Villages in Malaya, the ‘Pipeline’ in Kenya, Curfews in Cyprus, and Mass Detention in Palestine.
  • Small board footprint with quick-but-deep gameplay: Each game plays in under 90 minutes and takes place on a single 17×22” board.
  • An “End of Empire” Campaign: A campaign scenario allowing players to play the four games in a linked series with a cumulative scoring system, random ‘external’ events relating to British decolonization, and new mechanics to integrate each game into the campaign.

As you know, I love the COIN Series, and this new multi-pack format is very exciting as it provides us more access to smaller, lesser gamed subjects that are fast playing. It also provides to us as players a comparable view at different types of conflict and how they affect the populace and the overall success of these efforts. I think this type of approach won’t work with every conflict and many conflicts will be better served in the framework of the larger COIN Series as their own standalone games. In speaking with Stephen on this very subject, he has shared that his “…hope is that a series of multipacks might provide new ways for wargamers to think about conflict and help cover some topics that would be difficult to design or sell as standalone products”.

If you are interested in learning more about the game and its design process, you can read our designer interview with Stephen posted in March 2022 at the following link: https://theplayersaid.com/2022/03/07/interview-with-stephen-rangazas-designer-of-the-british-way-counterinsurgency-at-the-end-of-empire-from-gmt-games/

Stephen also provided us with some Event Card Spoilers in our History Behind the Cards Series and you can read those posts at the following links:

Palestine #P7 Lehi, #P21 United Resistance Movement and #P22 Jewish Agency

Malaya #M26 Emergency Regulations, #M1 New Villages and #M21 White Areas

Kenya #K23 Mass Evictions, #K27 Protected Villages and #K26 Hola Detention Camp

Cyprus #C22 Greek Government, #C11 Appeals to UN and #C13 Human Rights Committees

I wrote a full First Impressions post on the game after our initial play of Palestine and you can read that at the following link: https://theplayersaid.com/2023/04/18/first-impressions-coin-series-multi-pack-i-the-british-way-counterinsurgency-at-the-end-of-empire-from-gmt-games/

We also posted a video review:

If you are interested in The British Way: Counterinsurgency at the End of Empire 2nd Printing, you can pre-order a copy for $69.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-1095-the-british-way-counterinsurgency-at-the-end-of-empire-2nd-printing.aspx

9. Armageddon War: Platoon Level Combat in the End War 2nd Printing from Flying Pig Games

Armageddon War is a platoon level scenario based game set in the near future. The first module focuses on the Mid-East, pitting Israelis, Russians, and Americans against age-old adversaries. The game feels very fresh and new as it adds a few new tricks to a tried and true system. And Flying Pig Games pulled out all of the stops on production with huge hexes, beautifully large counters and custom dice.

In the box you’ll find a bunch of black, red and green dice with a varied number of hits and armor symbols on them. You roll the dice to see how effective your fire attack is. You only roll some of the dice however. You start with a pool of the black dice. There’s a series of combat modifiers from range, terrain, unit status, special abilities and many more. These modifiers are totaled and the net modifier adjusts the dice being rolled. A positive net modifier will upgrade that many black dice to the more potent red dice. A negative net modifier will downgrade that many black dice to the very weak green dice. That’s it. Pretty cool system that was a bit difficult to keep straight at first but which became easier as we played and really made you think about how you were going to attack.

Turn taking in combat games can often be the most important aspect. Some games are simply I-Go-You-Go. Others use some other random method. But most games have a beginning phase, actions/activations phase, and then clean up and admin. You then move to the next round and do it all over again. Not so with Armageddon War. This game uses a chit pull activation system, which is nothing new. What is new is that there are no traditional static game rounds; only a fixed number of activations. A scenario might be 30 activations long for example. The game uses a sort of rolling activation system. Once you pull the last chit from the bag and place it on the activation track you then pull all the ones behind it on the track and put them back into the bag.

We really liked the innovations used in the Armageddon War system and are keen to see them used in other games and periods as well.

If you are interested, here is a link to Alexander’s written review of the game: https://theplayersaid.com/2018/10/10/so-mighty-an-earthquake-and-so-great-a-review-of-armageddon-war-platoon-level-combat-in-the-end-war-from-flying-pig-games/

You can also check out video review at the following link:

If you are interested in Armageddon War: Platoon Level Combat in the End War 2nd Printing, you can pre-order a copy for $100.000 from the Flying Pig Games website at the following link: https://flyingpiggames.com/products/armageddon-war

10. Operation Meteor: Solitaire A.I. Apocalypse Wargame Print and Play from James Eisert Currently on Kickstarter

In the category of “What If?” style solo wargames, this month I have a great looking little print and play offering to show you. Operation Meteor: Solitaire A.I. Apocalypse Wargame Print and Play from James Eisert is currently on Kickstarter.

From the game page, we read the following:

Anyone who delves deeply into gaming history will have heard of the microgames/minigames/capsule games line. These pioneers of gaming were a grand mix of experimental ideas.

These games proved to a young audience that wargaming was not limited to historical battles. Instead, they transported players to worlds of conflict, wild locations and intriguing situations. These were quick to play and small enough to transport easily.

Operation Meteor is a recreation of this effort. From the fonts used for the rules down to the color palettes used for the map, Operation Meteor brings a new game in classic form!

Operation Meteor is a solitaire game of planetary assault in which you take command of the human colonial forces fighting to free Earth from the machines. A century in the future, a rogue Artificial Intelligence has taken over the Earth and is bent on exterminating humanity. Yet the Lunar Colonies remain free, and now they’ve launched an invasion from space to liberate the homeworld. Can you stop the robot apocalypse before mankind becomes extinct?

This game is only offered as a print and play option and is extremely favorable price wise, but you need to remember that you will have to print out the board, rules and other player aids as well as the game pieces and counters. Arts and crafts time is always a good way to spend your time!

If you are interested in Operation Meteor: Solitaire A.I. Apocalypse Wargame Print and Play, you can back the project on the Kickstarter page at the following link: https://www.kickstarter.com/projects/alphamecha/operation-meteor?ref=9p6bgp

As of February 1st, the Kickstarter campaign has raised $1,261 toward its $1,000 funding goal with 148 backers. The campaign will conclude on Monday, February 12th at 3:08am EST.

11. C3i Magazine #37 from RBM Studio – Dan Fournie’s Baetis Campaign, 211 BC & Daniel Hernández’s The Spanish Road: The Spanish Tercios’ Greatest Challenge 

One of the best wargame magazines out there is C3i Magazine from RBM Studio. They are just so well done and have so much to offer that it it is hard to imagine not having my own copy to read. Issue Nr. 37 of C3i Magazine is once again jam packed with great content, including various game additions/inserts for games and articles on board games like Empire of the Sun, Battle of Castulo (GBoH), Red Flag Over Paris and others! But the best part is that there are actually 2 games included, C3i Series Volume III Baetis Campaign, 211 BC and The Spanish Road: The Spanish Tercios’ Greatest Challenge.

We recently posted an interview with the designer of The Spanish Road: The Spanish Tercios’ Greatest Challenge Daniel Hernández and you can read that at the following link: https://theplayersaid.com/2024/01/29/interview-with-daniel-hernandez-designer-of-the-spanish-road-the-spanish-tercios-greatest-challenge-appearing-in-c3i-magazine-37-from-rbm-studio/

If you are interested in C3i Magazine #37, you can pre-order a copy for $45.00 from the RBM Studio website at the following link: https://c3iopscenter.com/rbm-studio-store/#!/C3i-Magazine-Nr-37-Pre-Order-p613193796

12. Triumph from PHALANX Currently on Kickstarter

How many times per day do you think about the Roman Empire? Well, we all know that we do think about it often and with a game like Triumph coming out soon that number will increase for sure. While this game is not a traditional wargame, it does have lots of negotiation, a bit of back stabbery and combat with barbarian hordes so the game is very interesting and should scratch an itch that wargamers have for something change of pace.

From the game page, we read the following:

In Triumph, you want to turn the Roman Republic from a small city into a vast empire as the leader of a great noble family. Vie for dominance on every front of the Republic’s life, and outmaneuver your rivals as you compete for power and prestige. Vanquish all external enemies and secure new provinces for the glory of Rome. Will you rise to the challenge and lead your family to ultimate triumph?

With a deck of cards representing your family’s most illustrious figures, you’ll bid to secure the offices of consuls, praetors, and censors. Those will, in turn, provide you with clients, gold, and legions to govern provinces, lead successful military campaigns, and control key sites within Rome itself – all to gain enough prestige to proclaim yourself the first Emperor of Rome!

We were able to play a prototype copy of the game and put together a preview video to promote the campaign. This one is really very good and keeps players involved and engaged with negotiations, backstabbing, and bluffing. There never was a dull moment in the game and the thematic integration of the theme with the mechanics worked really well to create a fun and interesting experience.

Here is a link to our preview video for the campaign:

If you are interested in Triumph, you can back the project on the Kickstarter page at the following link: https://www.kickstarter.com/projects/phalanxgames/triumph-0

As of February 1st, the Kickstarter campaign has raised $49,535 toward its $31,702 funding goal with 440 backers. The campaign will conclude on Thursday, February 15th at 4:00pm EST.

13. Ace of Aces: Powerhouse Series Deluxe Edition from Mr. B. Games Coming to Kickstarter February 13th

A classic reborn is how I would classify the next offering on this list. With very unique mechanics trying to provide the experience of dueling it out with an enemy biplane over the fields of World War I, Ace of Aces is now making a comeback with the Powerhouse Series rebirth all the way from 1981.

From the game page, we read the following:

Ace of Aces: Powerhouse is an exciting game of World War 1 aerial dogfighting. Each player is the pilot of a fighter plane in the skies over France trying to shoot down their opponent. The players each have a book that shows the position of their opponent, and what maneuvers they can perform to line up their machine guns on their target. Through an innovative matrix system, the players can fly through the sky and attempt to drive away their enemy. Each game takes 15-20 minutes to complete!

The mechanic used in this series is a very cool little flip book called a Dogfighting Book that has various pictures representing the maneuvers of your plan and the enemies. These flip books are nicely crafted and there is one for both the German Fokker DVII and the British SPAD XIII.

If you are interested in Ace of Aces: Powerhouse Series Deluxe Edition, you can back the project on the Kickstarter page at the following link: https://www.kickstarter.com/projects/mrbgames/ace-of-aces-powerhouse-series-deluxe-edition

14. Pacific War 1942 Solitaire / War of 1812 Solitaire Travel War Games from Worthington Publishing Currently on Kickstarter

I love a good solitaire wargame! And if those games are small, even portable, then mores the better. Recently, Worthington Publishing announced a new mini-solitaire travel war game set of 2 games. One covering the Pacific Theater of WWII called Pacific War 1942 Solitaire and the other covering the War of 1812 called (you guessed it) War of 1812 Solitaire. These games are designed by Mike and Grant Wylie and each game has 4 pages of rules, a mounted board and beautiful double sided counters.

From the game page, we read the following:

As the creators of the Original Bookgames and avid travelers, we always look for a game we can take on the go. Now, we have created the next generation of travel war games. These games are full-size on play with the same high-quality components as our giant games but in a compact box that can fit into any bag.

We are making a full board game that plays big, yet is packaged in a box about the size of a modern cell phone. These games have a hard mounted game board, thick large playing pieces, hard mounted player boards, a custom storage tray, and a thick storage box and a die that can store and travel well.

This campaign includes 2 separate games; Pacific War 1942 Solitaire and War of 1812 Solitaire. We read the following from the Kickstarter page about Pacific War 1942 Solitaire:

Pacific War 1942 places you in command of the Allied naval and land forces in the Pacific during World War II.  The Japanese AI tries to expand its empire early in the game and overwhelm the Allies.  As the Allied player must hold and then push the Japanese back to Japan.  Both sides command armies and navies throughout the Pacific.  Further, control of the sea areas greatly influences land battles and progress in the Pacific.

We read the following from the Kickstarter page about War of 1812 Solitaire:

War of 1812 Solitaire places you in command of American forces trying to invade and occupy Canada.  The British AI side defends the empire. Both sides have armies on fronts in play, ships on the Great Lakes and must deal with Native American warriors and their influence in the Northwest.

Frankly, both of these mini-games have got my juices flowing and I am very interested in them. Recently, I played a small game called The Battle of Mackinac Island from SNAFU Designs covering the battle in the War of 1812 and it was really fun and lite and I am hoping that I get a similar experience from these 2 games. There also is a $5 option for a cool looking WWII replica chess set, that also has checkers and tic-tac-toe!

If you are interested in Pacific War 1942 Solitaire / War of 1812 Solitaire Travel War Games, you can back the project ($24 for each of the games separately or $45 together) on the Kickstarter page at the following link: https://www.kickstarter.com/projects/1456271622/pacific-war-1942-war-of-1812-solitaire-travel-war-games

As of February 1st, the Kickstarter campaign has raised $13,929 toward its $100 funding goal with 245 backers. The campaign will conclude on Monday, February 12th at 6:00pm EST.

15. Conflict of Wills: Arabian Struggle from Catastrophe Games

A couple of years ago we had the chance to play and do a preview video for a new series called Conflict of Wills form a new publisher in Catastrophe Games. The first game in the series was called Judean Hammer designed by Robin David and was a very interesting and unique card driven area control game. Now, this series is being expanded by a few new designers into a game called Arabian Struggle covering the conflict for the Arabian Peninsula in the early 20th century.

From the game page, we read the following:

Arabian Struggle is a card-driven conflict game set in the Arabian Peninsula in the early years of the 20th Century. Three players each take one faction seeking to gain power over Arabia: the Hashemites, the Rasheedis and the Saudis. Each faction must deal not only with the other two factions, but also with the considerable interference of two non-player empires, the Ottomans and the British.

There’s also a two player variant in which the players take the Hashemite and Saudi factions.

If you are interested in Conflict of Wills: Arabian Struggle, you can pre-order a copy for $50.00 from the Catastrophe Games website at the following link: https://catastrophegames.net/arabian-struggle/

16. Crisis in Korea: Loose Nukes and KTO Crisis Mini Games from Catastrophe Games

I really like the idea of a few smaller games in one box. Catastrophe Games is now working with new designer Sebastian Bae on 2 new micro-games dealing with the collapsing North Korean Peninsula in Loose Nukes and KTO Crisis.

From the game page, we read the following:

Two microgames in one box:

Loose Nukes; a race between China and allies South Korea/US as they move into a collapsing North Korea trying to secure as many nuclear devices as possible. Careful though, don’t push whoever is left in charge of North Korea from launching a nuclear strike!

And

KTO Crisis; a more traditional contest between North Korea defending against the Allies trying to wrest control of key areas from a collapsing North Korea. Will China enter the fray? 

If you are interested in Crisis in Korea: Loose Nukes and KTO Crisis Mini Games, you can pre-order a copy for $45.00 from the Catastrophe Games website at the following link: https://catastrophegames.net/crisis-in-korea/

New Release

1. SCOPE Panzer from Draco Ideas

Draco Ideas makes a quality gaming product, with good gameplay and fantastic production and are becoming one of our favorite foreign publishers. Recently, they added a new game to the SCOPE Series, which are historically based fast playing simple wargames. This new game is called SCOPE Panzer and takes the action to the Western Theater of World War II.

From the game page, we read the following:

SCOPE Panzer is a tank combat card game set in the European Theater of WWII. One player leads a squad of American tanks, which faces a squad of German tanks commanded by the other player, in a battle of ambush tactics and close-range encounters.

As a part of their Gamefound campaign for SCOPE Panzer, they also provided access to the other two games in the SCOPE Series.

The SCOPE Trilogy offers the three games of this series that recreates three exciting episodes of World War II with very simple and thematic rules, in which concealment takes a decisive role. The other two games in the series include SCOPE U-Boot and SCOPE Stalingrad. In addition, SCOPE games have advanced rules for the most discerning players.

If you are interested in SCOPE Panzer, or any of the other 2 games in the SCOPE Series, you can late pledge for a copy from the Gamefound page at the following link: https://gamefound.com/en/projects/draco-ideas/scope-panzer

2. Gift of the Nile: The Rise and Fall of Ancient Egypt from White Dog Games

I have really enjoyed my plays of several games designed by R. Ben Madison. He has a knack for including elements of the history into the gameplay while placing the events into the framework of his chosen system, which is usually the States of Siege Series…but not always. His newest offering called Gift of the Nile: The Rise and Fall of Ancient Egypt from White Dog Games uses the States of Siege Series System and looks really interesting as it delves in Ancient Egypt and the rule of the Pharaohs.

From the game page, we read the following:

Gift of the Nile: The Rise of Fall of Ancient Egypt is a solitaire game where you play the Pharaohs of Ancient Egypt’s many successive ruling dynasties beginning in 2686 BC.

The goal of the game is to build a prosperous, victorious Egyptian Empire. On a map of Northeast Africa, you will annex the various “Sepats” (chiefdoms) that you encounter. As you build enduring monuments like the Pyramids and the Valley of the Kings, hostile foreign powers like Kush, Persia, and the Hittites will aim to push you back to your Nile Valley heartland and threaten your vast capital city at Men-Nefer (better known as Memphis).

All the while, you must civilize the country by building temples to the Gods of Egypt like Isis, Osiris, and Amun-Ra – or suffer their wrath!

In the end, incest and debauchery threaten the Ptolemaic Greek dynasty that produced Cleopatra and you must defeat the brutal and efficient Romans.

I really like to learn about history and Ben helps me in this way as I have played lots of his games, including Mound Builders from Victory Point Games, Nubia: Egypt’s Black Heirs from White Dog Games, Gorbachev: The Fall of Communism from White Dog Games, Jeff Davis: The Confederacy at War from White Dog Games, The Mission: Early Christianity from the Crucifixion to the Crusades from White Dog Games, Don’t Tread on Me from White Dog Games and Kaiserkrieg!: The Great War 1914-1918 from White Dog Games to name just a few.

Last year, or maybe it was in 2022, I did a designer spotlight video titled The Games of Ben Madison and you can check that out at the following link to get a look inside several of the games I just mentioned:

I also own copies of Global War 1939-1945, The White Tribe and N: The Napeolonic Wars all designed by Ben that I have not had a chance to fully play or shoot videos about. Maybe there will be a 2nd of these Designer Spotlight Videos in the near future!

If you are interested in Gift of the Nile: The Rise and Fall of Ancient Egypt, you can order a copy for $56.00 from the White Dog Games website at the following link: https://www.whitedoggames.com/gift-of-the-nile

3. White Christmas: The Fall of Saigon, April 1975 from High Flying Dice Games

I love lesser gamed subjects. It is always nice to play something unique and interesting while learning new parts of history. High Flying Dice Games does this exceptionally well as they have made their living on doing lesser (or even totally) unknow battles in their small games.

The newest game they are offering covers the end of the Vietnam War and the Fall of Saigon and is called White Christmas: The Fall of Saigon, April 1975. I love how Paul Rohrbaugh names these games after famous songs that would have been heard on the radio in South Vietnam.

From the game page, we read the following:

After President Nixon’s sudden resignation in August 1974 the leaders of North Vietnam realized that the timetable and “Blooming Lotus” plan set for late 1976 or early 1977 for invading South Vietnam to reunite all of Vietnam could be advanced. The invasion began with a series of Communist attacks in the Central Highlands on March 8th, 1975. This led to the capture of several ARVN positions that prompted South Vietnamese President, Nguyen Van Thieu to order an evacuation, which was soon counter-manded and then reordered again. The South Vietnamese command indecision led to confusion and then panic when Communist forces crossed the DMZ (de-militarized zone) that separated North and South Vietnam a week later with a massive conventional invasion bolstered by tanks, artillery and mobile anti-aircraft batteries. The northern-most city in South Vietnam of Quang Tri fell quickly in a night time assault with Communist troops and tanks, with head lights blazing, herded more than attacked their foes into flight and captivity. The Imperial City of Hue was soon cut off from direct communications with Saigon to the south, and this prompted a complete breakdown of ARVN troops in I Corps (northern most command in South Vietnam) with many fleeing to Danang and any other ports or roads south to escape the Communist onslaught.

Viewing their foe’s growing collapse, the North Vietnamese High Command issued new orders to capture Saigon, the capital of South Vietnam, by the anniversary of Ho Chi Minh’s birth on May 9th. The final battle of the thirty-year long war was now set. White Christmas is moderate level complexity game on the battle for Saigon in April 1975. Can you do as well or better than your historical counterparts? Learn and enjoy!

If you are interested in White Christmas: The Fall of Saigon, April 1975, you can order a copy for $22.95 from the High Flying Dice Games website at the following link: https://www.hfdgames.com/saigon.html

4. Europe in Turmoil: Prelude to The Great War, Deluxe Edition from Compass Games

Europe in Turmoil: Prelude to the Great War is a Twilight Struggle clone with some really unique added mechanics and elements that differentiated the two games. Europe in Turmoil is about Europe during the decade (or two, the exact start time and duration of turns was purposefully unspecified) before the opening shots of The Great War were fired. Its main theme is that of crisis, with the designer’s point being that war was not predetermined to begin in August 1914 but that it could have occurred earlier or not at all. That the Alliance system that was built as an insurance against war only ensured that when war came, it swiftly became World-encompassing.

The spaces on the map are not just geographical spaces but some are ideological, educational or production centered and they have symbols that players need to understand to be able to use their abilities when presented. The design also adds Stability Cards which are a separate set of ten cards per player, and each player begins the game with all ten cards “available” (as opposed to Strategy cards which are drawn from a randomized deck). Each scoring, players select one Stability card and then play it in turn to get a final opportunity to affect the Scoring Region before scoring is performed. The cards available to both players are open knowledge at all times. Most Stability cards have prerequisites (often control over spaces with certain socio-economic icons in the region) and usually only affect a limited amount of spaces in the region. This creates some fun last minute changes and guarantees only that you cannot guarantee anything. A really solid design that kept my interest but that which will benefit from lots of plays to get the strategies down.

From the game page, we read the following:

Europe in Turmoil: Prelude to The Great War, DELUXE Edition is a card-driven game set at the beginning of the 20th Century in which two players each assume the role of a political ideology ascendant in Europe at that time. This Deluxe edition is not simply upgraded components. We also made some changes, in order to make this a true Second Edition rather than a mere reprint. This new Deluxe version is a comprehensive update of all components to better align with the upcoming Europe in Turmoil II (with errata incorporated and clarifications added), including a MOUNTED map, two new player aids, and one new scenario.

We posted an interview with the designer Kris Van Beurden and you can read that here: https://theplayersaid.com/2018/07/23/interview-with-kris-van-beurden-designer-of-europe-in-turmoil-prelude-to-the-great-war-from-compass-games/

Here is a link to our video review of the game:

If you are interested in Europe in Turmoil: Prelude to the Great War, Deluxe Edition, you can order a copy for $54.00 from the Compass Games website at the following link: https://www.compassgames.com/product/europe-in-turmoil-prelude-to-the-great-war-deluxe-edition/?sfw=pass1706558666

5. Europe in Turmoil II: The Interbellum Years 1920-1939 from Compass Games

A few years ago, we did our first interview with a new designer named Kris Van Beurden covering the very interesting game called Europe in Turmoil: Prelude to The Great War from Compass Games. As you might know, as a part of our Guns of August Event in 2021, we got to play Europe in Turmoil and it was as good as I thought it might be when I did that interview. Kris then designed and developed the follow-up to that game with Europe in Turmoil II: The Interbellum Years 1920-1939.

From the game page, we read the following:

Europe in Turmoil II: The Interbellum Years, 1920-1939 is a two-player card-driven game simulating the political events in Europe between the First and Second World Wars. Players assume the role of respectively the moderate Left Wing and moderate Right Wing politicians in the Nation-states of Europe, striving with their counterparts for political dominance while simultaneously using and ignoring their own extreme wings. Players will alternate playing event cards trying to influence the various nations of Europe. Events refer to the rise of power of Facism in Italy and Germany, political instability in the successor states of the Austro-Hungarian Empire, Disarmament and Rearmament, the ineffective League of Nations, the influence of Communist Russia on events in Western and Central Europe, the Spanish Civil War and various other historical events.

This was a very interesting system that we played in Europe in Turmoil and it mimics the layout and structure of Twilight Struggle but adds in several wrinkles to make this a very interesting and unique experience.

We posted an interview with the designer Kris Van Beurden and you can read that at the following link: https://theplayersaid.com/2022/04/11/interview-with-kris-van-beurden-designer-of-europe-in-turmoil-ii-the-interbellum-years-1920-1939-from-compass-games/

If you are interested in Europe in Turmoil II: The Interbellum Years 1920-1939, you can order a copy for $54.00 from the Compass Games website at the following link: https://www.compassgames.com/product/europe-in-turmoil-ii-the-interbellum-years-pay-later/

7. Modern War: Volume Two The Enemy is at the Gates: The Battle for Berlin from Compass Games

This Cold War Gone Hot thing has been pretty hot lately and this one offers a new take on the genre using the Company Scale System designed by Adam Starkweather and used in several recent releases such as Saipan – The Bloody Rock.

From the game page, we read the following very brief summary of the game:

The Enemy is at the Gates: Berlin is a new game in the Company Scale Series using the new added rules to show this bitter battle in a way that has not been seen before. Highly playable but with an emphasis on command and equipment, CSS uses a chit draw system to create a test and challenging game to play, but also with new research, and plenty of historical narrative.

I know that there is not much information to go on here but I have played the CSS system and really did enjoy it and I also have an interest in this Cold War Gone Hot theme.

If you are interested in The Enemy is at the Gates: The Battle for Berlin, you can order a copy for $109.00 from the Compass Games website at the following link: https://www.compassgames.com/preorders/the-enemy-is-at-the-gates-berlin-a-css-game.html

8. Vijayanagara: The Deccan Empires of Medieval India, 1290-1398 from GMT Games

While at Noble Knight Games in September, we met up with one of the designers for Vijayanagara: The Deccan Empires of Medieval India, 1290-1398 from GMT Games Saverio Spagnolie and were able to take a look at the game, play it and shoot a few videos. If you didn’t know, in the March 2021 Monthly Update from GMT Games, a new series called the Irregular Conflicts Series was announced as well as the first game in that series called Vijayanagara. This new game is not a COIN Series game but it shares some of the same elements and its genesis was in a design contest held called Consim Game Jam where designers had to repurpose a COIN Series game and it’s components and make a new playable game in about 48 hours! The game that won the competition was Vijayanagara. The game is an asymmetric 1-3 player game depicting the epic, century-long rise and fall of medieval kingdoms in India over two dynastic periods.

Here is a link to the rules overview video we did with Saverio prior to playing the game:

Here is the video where we discussed the game after playing (and man that game is very good!) and also asked Saverio a bit about the design process:

What a great time we had with Saverio. Vijayanagara is very COIN like but with some new tricks that keep the game fast paced and interesting. Alexander played the Vijayanagara Empire while I took the role of the Bahmani Kingdom and Saverio played as the Delhi Sultanate. The game played in about 90 minutes and when the dust settled Alexander walked away with a meager 1 point victory. One of the coolest things about the design is that events are very powerful and when they are taken about half of them allow the player taking the event to remain eligible. This makes the game very interesting and fast paced with little to no downtime for any player.

As you can see below, the game looks like a COIN Series game with multi-colored wooden discs, cubes and cylinders. The Vijayanagara Empire (yellow starts out in the south of India) while the Bahmani Kingdom (blue) starts in the west central portion of the board. The Delhi Sultanate has both green troop cubes s well as black Governors to enforce the rules and ensure that tribute is paid on time to the Sultanate.

Gameplay and turn order is organized around a deck of Event Cards, with each new card, factions have the option to carry out the event or to select from faction-specific Commands and special Decrees; Commands such as the Conscription of new troops, Governing in Tributary Provinces, and Migration to spread influence and claim new lands, and Decrees ranging from Demanding Tribute, Conspiring with Delhi’s Governors to betray the Sultan, and forming new Alliances with minor regional powers.

I love the graphic design and use of colors here and the whole package is going to simply be outstanding. Saverio was very kind to us and taught the game well. I can see that he is a proud designer and mentioned the work of all of his codesigners including Cory Graham, Mathieu Johnson and Aman Matthews.

We posted an interview with the design team and you can read that at the following link: https://theplayersaid.com/2021/11/16/interview-with-saverio-spagnolie-mathieu-johnson-cory-graham-and-aman-matthews-designers-of-vijayanagara-the-deccan-empires-of-medieval-india-1290-1398-from-gmt-games/

We also hosted a series of Event Card Spoilers and you can read those at the following links:

Card #1 – Capital Relocated

Card #2 – Uprising in Daulatabad

Card #3 – Kakatiya Empire Extinguished

Card #4 – The Hare and the Hounds

Card #5 – The Raichur Doab

Card #6 – A New Calculus

Card #7 – Musunuri Nayakas

Card #8 – The Turquoise Throne

Card #9 – Mongol Invasion

If you are interested in Vijayanagara: The Deccan Empires of Medieval India, 1290-1398, you can order a copy for the special P500 price of $79.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-918-vijayanagara-the-deccan-empires-of-medieval-india-1290-1398.aspx

9. Panzer North Africa from GMT Games

Straight up I need to say that we have not played Panzer. Blasphemy I know but we have not so I cannot comment on this series from an experience standpoint. What I can comment on is that we have played MBT also designed by Jim Day. Now, we didn’t have a great experience with the game, but it was our expectation of it and not necessarily how it played. I would bet now that if we played it again, we would have a different experience. With that being said, Panzer has a fantastic reputation and following and this new edition has been anticipated by many for a long time.

From the game page, we read the following:

Panzer North Africa is designer James Day’s newest game in his acclaimed Panzer system of World War II small-formation armored and infantry combat. Now players can take command of armored formations of German, Italian, or British forces and refight key engagements in the North African desert from mid-1940 to late 1942. For Panzer veterans and newcomers alike, this stand-alone game requires no previous ownership of other games or modules in the Panzer series.

Panzer North Africa is designed for small unit actions from platoon to battalion-sized formations. The game features a streamlined chit-based command system that moves the action along at a brisk pace. and it includes solitaire scenarios. The game also can be played basically or ramped up for more crunchiness as it includes a Modular rules system with Basic, Advanced, and Optional rules sections. Players may keep their battles as simple or as complex as desired.

If you are interested in Panzer North Africa, you can order a copy for $139.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-941-panzer-north-africa.aspx

10. Winter’s Victory: The Battle of Preussisch-Eylau, 7-8 February 1807 from New England Simulations

I have become much more interested in Napoleonics over the past few years and very few games can hold a candle to a monster Napoleonics wargame setup in all its glory and color! Winter’s Victory: The Battle of Preussisch-Eylau from New England Simulations is a big game with 4 huge maps and 2,300 counters. So not for the weak of heart or the uninitiated! It is now available for purchase.

From the game page, we read the following:

Winter’s Victory is a grand tactical, battalion level simulation of the battle of Preussisch-Eylau that occurred on February 7th and 8th in 1807 in West Prussia (modern day Poland and Russia). It pits the Emperor Napoleon’s Grande Armee against the Army of Imperial Russia under General Count von Bennigsen. This epic winter struggle was one of the bloodiest battles of the Napoleonic era. The four map full day scenario recreates the bloody battle of the 8th, covering the entire field from the approaches to the town of Eylau to the massive Russian grand batteries guarding the high ground beyond. The game also includes smaller scenarios covering Napoleon’s approach to Eylau on the afternoon of the 7th, and Davout’s III Corps attack against the Russian left flank. A more free form battle game links the results from the single map February 7th scenario to determine the conditions of both armies and provides for alternative starting positions and optional reinforcement entry points and arrival times.

The game system uses an asymmetric sequence of play and alternating fire combat. Most units are Infantry battalions, cavalry regiments and artillery batteries. At 15 minutes per turn and 116 yards a hex the game system allows players to make both grand tactical decisions and apply tactical techniques used by the armies of the Napoleonic period.

If you are interested in Winter’s Victory: The Battle of Preussisch-Eylau, 7-8 February 1807, you can order a copy for $200.00 from the New England Simulations website at the following link: https://www.nes-games.com/WintersVictory_home-SH.html

As usual, thanks so much for reading along and sticking with me this month as I navigated through the many websites and game pages looking for new and interesting games to share. I am very excited about a lot of these games and really look forward to playing them. Please let me know if you know of a new pre-order game, Kickstarter or new release that I missed.

Finally, thanks once again to this month’s sponsor Draco Ideas!

-Grant