North Africa '41
Price: $65.00
Component Photos (see slideshow at left) by Scott Mansfield
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Banner designs by Luke Billingsley
SneakPeeks
Note: Unless otherwise noted, all samples below are from playtest graphics, not final game art. GMT Games claims no copyright on these images.
- Playtest Map— not final
- Countersheet 1— not final
- Countersheet 2— not final
- Vassal Image — Early May 1941
LIVING RULES
ONLINE RESOURCES
REVIEWS
- 13 Minute Video Review from Joel Toppen
- 10 Minute Video Review from Rob's Tabletop World
- 1 Hour Video Review from The Players' Aid
UNBOXING VIDEOS
- 19 Minute Unboxing Video from KilroyWasHere
- 11 Minute Unboxing Video from Ones Upon a Game
- 15 Minute Unboxing Video from Smitty's Game Table
- 23 Minute Unboxing Video from Mesa de Guerra [Spanish]
NEWS
Description
North Africa '41 is a game that represents the campaign in North Africa from Rommel's first offensive in March 1941 to December 1941. Combat units represent regiments, brigades, and battalions. Each game turn represents half a month, but a game turn is further divided into 3 Impulses representing 4-5 days.
This is a complete redo of my old design The Legend Begins which was first published 30 years ago by Rhino Game Company. Everything has been redone—new map, new order of battle research, and improved rules using many of the ideas developed in Stalingrad ’43, Holland ’44, and Salerno ’43.
The map and unit scale from the old game remains the same as well as some of the rules.
Scene from a VASSAL game of the early May 1941 game turn, 3rd Impulse.
Some movement allowance on counters have since changed.
There are still Limited and Active ZOCs, Tank shifts, Coastal Shipping between ports, Malta convoy rules, port destruction/repair, and Resource Points. Resource Points are used to build or purchase assets that are in limited supply such as: air support, battleship convoy escort, air transport, and temporary full participation of the Italian army.
The basic game system borrows heavily from other games in the WWII 19xx series, but there are no ZOC Bonds in this game. Only the ZOCs of motorized units stop enemy movement. Units can move past non-motorized units by paying +2 MPs to exit each ZOC.
New rules have been added to enhance excitement and prevent perfect plans: Event Tables, Delay markers, strafing, Rommel movement bonus, and the Long Range Desert Group.
The game will include three scenarios: The Campaign Game, Battle Axe, and Crusader.
Play Time: 3-12 hours