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North Africa '41

Weight:  3.0000
COMPONENTS
  • One 22” x 34” map sheet and one 22” x 28” map sheet
  • Two counter sheets
  • One Rules booklet
  • Two Setup and Reinforcement cards
  • Two identical CRT/TEC player aid cards
  • Two 6-sided dice
PUBLISHED: 2023
DESIGNER: Mark Simonitch
DEVELOPER: Christian Diedler
MAP & COUNTER ART: Mark Simonitch
Price: $65.00

Description

North Africa '41 is a game that represents the campaign in North Africa from Rommel's first offensive in March 1941 to December 1941. Combat units represent regiments, brigades, and battalions. Each game turn represents half a month, but a game turn is further divided into 3 Impulses representing 4-5 days.
 
This is a complete redo of my old design The Legend Begins which was first published 30 years ago by Rhino Game Company. Everything has been redone—new map, new order of battle research, and improved rules using many of the ideas developed in Stalingrad ’43, Holland ’44, and Salerno ’43.

The map and unit scale from the old game remains the same as well as some of the rules.

Scene from a VASSAL game of the early May 1941 game turn, 3rd Impulse. Some movement allowance on counters have since changed.

There are still Limited and Active ZOCs, Tank shifts, Coastal Shipping between ports, Malta convoy rules, port destruction/repair, and Resource Points. Resource Points are used to build or purchase assets that are in limited supply such as: air support, battleship convoy escort, air transport, and temporary full participation of the Italian army.

The basic game system borrows heavily from other games in the WWII 19xx series, but there are no ZOC Bonds in this game. Only the ZOCs of motorized units stop enemy movement. Units can move past non-motorized units by paying +2 MPs to exit each ZOC.

New rules have been added to enhance excitement and prevent perfect plans: Event Tables, Delay markers, strafing, Rommel movement bonus, and the Long Range Desert Group.

The game will include three scenarios: The Campaign Game, Battle Axe, and Crusader.

Players: 2

Play Time: 3-12 hours



 

Customer Reviews
(3.50)
# of Ratings: 4
1. on 9/24/2023, said:
Good scale. Good OOB. Good unit scale. Good game system. Interesting game features. Inaccurate map. HINT: Quatara Depression is NOT a marsh; it's a sand sea per historical photos. Punched, but never played it; back on the shelf.
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(3 people found this comment helpful, 7 did not)
2. on 9/21/2023, said:
I typically buy the hard copy, but play on Vassal, but no Vassal yet. When can we expect the module to be available? Chomping at the bit!
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(2 people found this comment helpful, 3 did not)
3. on 9/12/2023, said:
Now played 3 times. This is a streamlined version of The Legend Begins - my most played north african campaign game! Well done. Please expand for '40, '42, and '43.
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(6 people found this comment helpful, 3 did not)
4. on 9/8/2023, said:
I just received the game from my dealer, It will certainly be the usual Simonitch masterpiece, but why the hell did GMT produce it with a map that requires a 160cm long table, for a popular game 120cm should be the maximum. Games don't just have to be produced, you also have to think about how they will be used, I can open the table from my war room and get to 180cm but it's very uncomfortable and in the end I'll have to play it on Vassal. Is a waste of money!
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(4 people found this comment helpful, 10 did not)
Showing comments 1-4 of 4

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