Game Resident Evil
Release Date 1996
29

Horror games existed prior to 1996’s Resident Evil. You had Maniac Mansion and a smattering of Castlevanias, The 7th Guest, and Clock Tower. But none of those were a fraction as scary as Resident Evil. Even booting it up for the first time, it wasn’t clear what you were getting yourself into. The game starts off with a cheesy live-action cutscene that doesn’t exactly instill terror. But once your team enters the mansion, things start getting creepier. Before long, you find yourself walking down a nondescript hallway. It’s quiet. Too quiet? Maybe, but you’re not all that concerned. You’ve played horror games before.

That’s when, out of nowhere, a zombie dog bursts through the window and lands on the floor behind you. Your first instinct is to run, but when you turn the corner, another dog breaks through the glass. Now you’re surrounded. It’s a scene right out of a horror movie, one you’re probably not going to survive on your first playthrough. Those dogs freaked the hell out of players in the ‘90s. They’d never seen anything like it in a game.

List Continues in descending order below
Game BioShock Infinite
Release Date 2013
100

Say what you will about Bioshock Infinite's haphazard combat, the game's mind-boggling ending is still a force to be reckoned with. As Elizabeth achieves omniscience, she walks Booker (and the player) through a world literally reconstructing and folding in on itself. Using Bioshock's most iconic location as a jumping off point to explain the multiverse in which the entire series has (apparently) taken place, is a stroke of genius, and walking through the "Sea of Doors" is nothing short of breathtaking. It's a moment that retroactively puts all of the clues and puzzle pieces strewn throughout Bioshock Infinite into place, and turns a nebulous narrative into a bonafide sci-fi classic.

Game Ms. Pac-Man
Release Date 1982
99

The video game industry's first leading lady was created out of impatience. The original Pac-Man had been a culture-shaking success in 1981 – an arcade game so popular that it's still the highest-grossing video game of all-time, entirely due to the sheer avalanche of quarters shoved into its coin slots over 30 years ago. Adjusted for inflation, it's made over $7,000,000,000 to date, most of that within just its first year of availability! After such insane success, it’s understandable that Midway, Pac-Man’s North American distributor, was more than eager for Namco to deliver a follow-up as the calendar flipped into 1982. So eager, in fact, that they ultimately gave up on waiting and embraced an American team’s conversion kit that transformed existing Pac-Man cabinets into an all-new sequel. After a whirlwind of edits and a presentation to Namco that legitimized the entire project, Ms. Pac-Man was welcomed into the world. Her game was faster and more varied than her husband’s, and in-between rounds spent dashing around its dot-filled mazes were some of the first and most iconic cutscenes in gaming. A traditional love story of boy Pac meets girl Pac (while being chased by ghosts), boy and girl Pac chase one another and then a teeny little baby Pac is delivered via stork to form a full Pac family.

Game The Stick of Truth
Release Date 2014
98

When it comes to licensed games, most of us have learned to keep our expectations in check. For every great licensed game, you’ll find 20 heaps of steaming garbage emblazoned with the names of famous franchises. So it was a terrific surprise when South Park: The Stick of Truth turned out to be fun, hilarious, and filled with creative ideas.

One of those ideas is particularly inspired. It happens when the gang heads north to Canada. For the vast majority of the game, The Stick of Truth is a side-scrolling RPG that looks almost exactly like an episode of South Park. But once you cross the northern border, the game transforms into a top-down game that wouldn’t look out of place on the SNES. The game world becomes pixelated, and the soundtrack goes full chiptune. There’s even an overworld to explore, dotted with towns like Ottawa, Banff, and Winnipeg. The only thing that doesn’t change is the game’s delightful potty-mouthed humor.

Game The Witcher 3: Wild Hunt
Release Date 2015
97

When video games dabble in sex, the results are often problematic, laughable, or just plain bad. Leave it to The Witcher 3 to sidestep (and maybe even embrace) all of those issues by serving up one of most absurd sex scenes in the history of moving images.

The encounter begins after the Witcher Geralt and his on-again-off-again lover Yennifer have been apart for years. Circumstances throw them together, and they survive a typical Witcher mission, which means they barely escape with their lives. All that action leaves them with some (sexual) energy to burn.

When they return to their room, they have a chat. If you choose the flirty dialog choices for Geralt, you’ll find that Yennifer is thinking along the same lines. Only she doesn’t want to do it on the bed, presumably because that would be too comfortable. Instead, she hops on a unicorn. A stuffed unicorn.

Geralt goes along with it, and you get the sense that this isn’t the first time they’ve copulated on this unique piece of furniture. Only a game like The Witcher 3 could pull off a scene like this and have players take it in stride. That’s what makes it so perfect.

Game The Darkness
Release Date 2007
96

In a first-person shooter called The Darkness — which follows a mafia hitman named Jackie whose body is host to a mysterious ancient entity that craves violence — it makes sense that you’d spend the majority of your time gruesomely murdering your enemies.

It definitely doesn’t sound like a game where you’d spend much time relaxing on the couch with a loved one. But at an early point in the game, Jackie and his girlfriend Jenny get together for a relaxing night in front of the television. You sit back, snuggle up, and turn on the classic black-and-white movie To Kill a Mockingbird.

Oddly enough, the movie actually starts playing on the television in the game. Soon your partner falls asleep, and your character gets the urge to slip out quietly to go about his business. But maybe you’d rather spend a bit more time with Jenny. Maybe you’re a fan of classic movies and you don’t feel like getting up. Surely the movie clip stops at some point, right?

Wrong. The Darkness contains the entire movie To Kill a Mockingbird. So if you want, you can kick back yourself and watch the whole thing from start to finish. But more unusual and impressive than that is the fact that in such a gritty, dark action game, we could be graced with such a peaceful and loving moment between two people in the first place, before things take a turn for the worse.

Game Yume Nikki
Release Date 2004
95

In a game full of weird, scripted moments — many of which require a walkthrough to find due to their extremely specific circumstances — discovering Uboa is probably the most iconic and definitive of Yume Nikki as a whole. Yume Nikki is a weird game to begin with. It’s free, it was made by a Japanese developer whose identity is still unknown, and it provides little instruction outside of your primary routine: sleep, dream, and wake up. It’s how and where you end up getting lost in those dream worlds that makes Yume Nikki so special.

Even if you’ve had Uboa spoiled, or had to look up a guide to triggering the event, the mythos it’s built up in the freeware game community by nature of those very things make it worthwhile. So how do you actually find Uboa? Head to a certain character’s house, flip her light switch off then on again, leave the house, and repeat. There’s a 1 in 64 chance that Uboa will appear in the room. It’s unfair to call it a mere jump scare. It’s more like one of the few moments when the wavering dread coursing through most of Yume Nikki peaks into something tangible, but still as baffling and alien as ever — especially since it happens in a relatively pleasant branch of Yume Nikki’s feverishly looping dreamverse.

Game Elite: Dangerous
Release Date 2014
94

This isn’t a thing that’s supposed to happen. In fact, until the first time it did to some poor, unprepared soul and word began to spread, it had literally never happened. You’re flying through hyperspace, when an alien pulls forcefully you out, disables your ship, and looms ominously over you as you watch helplessly, left wondering what just happened.

To put this in context for non-Elite players, traveling through hyperspace has always essentially been a loading screen. You charge up your Frame Shift Drive and blast off from one star system to another, the flashing lights and colors of hyperspace speeding by your windows to ease the boredom as new planets load into the game.

But then, without warning, it wasn’t just a load screen anymore. Imagine if that happened for any other game. Imagine if you were loading into a new area of The Witcher or Uncharted when suddenly the load screen starts to glitch out and there’s a boss you’ve never seen and no one even knew existed now staring you down ready to fight.

That’s close to what this is like, except the frequency of hyperspace jumps had made it a completely mundane and common task for players. The aliens pulling you out upset that calm. The first time you get ripped out of that comfortable waiting room is personal and terrifying - and in retrospect, it was a sign of a lot more alien encounters to come.

Game Grand Theft Auto: Vice City
Release Date 2002
93

Grand Theft Auto: Vice City kicks off when Tommy Vercetti gets released from jail and his old mafia boss sends him to Vice City to set up a criminal enterprise. That’s where you meet Lance Vance, a man who’s sympathetic to your cause. The two of you form an alliance that turns into a friendship throughout the course of the game. He even shows you his very own patented Lance Vance Dance.

Like so much in a life of crime, the relationship comes crumbling down eventually. During a drug deal in the “Keep Your Friends Close” mission, Lance betrays you by tipping off the recipient that you’re giving him fake cash. Turns out Lance wasn’t so loyal after all — and it’s because of your big ego.

It’s a jaw-dropping moment that Vercetti probably should have seen coming. Now, in addition to having to defend your house against a storm of Mafiosos, you have to kill you friend Lance for his betrayal.

Maybe the old saying is true, and crime doesn’t pay.

Game Jedi Knight: Dark Forces 2
Release Date 1997
92

Trivia question: what was the first time, post Return of the Jedi, that a lightsaber battle was filmed? Answer: 1997’s Jedi Knight: Dark Forces 2. While Dark Forces was often slighted as a Doom clone, Dark Forces 2 featured FMVs with a full cast, multiplayer support, and a massive campaign. Dark Forces 2: Jedi Knight is perhaps now best remembered as the first time gamers got to truly experience the feeling of playing as a Jedi in a video game. In Chapter 4, series protagonist Kyle Katarn finally gets into his father’s house and finds his lightsaber. The cutscene concludes with an immensely satisfying session with a combat remote like the one Luke used in A New Hope! Suddenly you’re deflecting laser blasts and ready for some force powers. Your journey to a Jedi Knight really starts with that first time you flick on the light saber.

Game Rez
Release Date 2001
91

At first blush, Rez seems like a standard arcade-style game. You control a blocky figure who floats through space, blasting enemies to the beat of trippy electronic music. As you play, you inevitably find your groove and give into the almost hallucinogenic experience.

If you play well, eliminating enemies and dodging attacks, you’ll notice that your character gradually starts to change. The squares that initially made up your body shift into a more realistic human shape. Keep playing like a pro, and you’re rewarded with metallic skin, kind of like Silver Surfer. The next form has you assume a lotus position, as if you’ve achieved a state of Zen.

At any point, if you start missing shots or getting hit, you can fall back into a previous form. It’s tough to get this far. But if you persevere and play with precision, your character will shift into its final form: a dark sphere encircled by jagged sound waves that pulse with the beat.

What it all means is left ambiguous, but when you’ve entered a state of flow playing the game, the sphere shape makes perfect sense. There’s nothing quite like it. Just don’t get hit, because then you’d have to turn back into a lowly human.

Game Condemned: Criminal Origins
Release Date 2005
90

When the Xbox 360 first launched, gamers were keen to discover what kind of experiences this powerful new hardware could deliver. One of the launch games was Condemned: Criminal Origins, a horror game about an FBI agent on the hunt for a serial killer.

At one point you find yourself traversing a mall at night. Naturally, the only light source is your flashlight. As you explore the area, you can’t help but notice a bunch of mannequins standing in a row behind a barrier. Mannequins in the dark are always creepy, but when you turn away to move on, you hear a shuffling sound. Look back, and you’ll see the mannequins lined up behind you, much closer than before.

As you continue, the mannequins keep repositioning themselves, blocking your way back. It’s such an unforgettable sequence that similar gimmicks have popped up in other horror games as clever homages.

And in case you’re wondering, the Doctor Who episode “Blink” didn’t air until two years after Condemned came out. In this case, video games did it first.