ULTRA Super Saiyan God SS Vegito Abilities

07/11/2023 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

ULTRA Super Saiyan God SS Vegito has arrived, fully equipped with the brand-new "Arts Action" mechanic! This Arts Action will activate upon landing the Ultimate Arts, and tapping the on-screen button the requisite number of times will increase the already impressive damage to new levels and destroy all of your enemy's cards!

Offensive Breakdown
1. Right from the start of battle, use high firepower and oppressive combos to corner opponents!
2. Upon entering the battlefield, seal the enemy's Rising Rush and even knock their Vanishing Gauge down to 0 one time!
3. Build up the Unique Gauge every time Vegito uses an Arts Card. When it's maxed out, draw a Strike Arts card next, recover health and Ki, and nullify the enemy's Special Cover Changes for a set amount of time!

Defensive Breakdown
1. Has a Special Cover Change against Strike Arts attacks!
2. Using Special Arts, activate counters against enemy Tap Actions, Strike Arts, and Blast Arts! These powerful counters make Vegito an excellent choice for staying on the field and buying time until you're able to switch characters!

Furthermore, a special feature of this Vegito is that Rising Rushes are quite easy to fire off!
At the start of battle, the ability to nullify enemy Dragon Ball reduction effects will keep your Dragon Balls safe and sound. Plus, when Vegito is hit by an enemy's Arts attack and own health is 50% or lower, you then gain a Dragon Ball! And that's not all! Gain yet another Dragon Ball upon activating a Rising Rush! Using Rising Rush multiple times will be even easier!
When Rising Rush activates, nullify any disadvantageous Elements as well as enemy endurance effects! Just fire away and don't worry about them at all!

Blessed with high combo potential, powerful offensive and defensive capabilities, and even some unique mechanics, look forward to the god-breaking ULTRA Super Saiyan God SS Vegito!

Element: RED
Character Tags: Saiyan, Future, Potara, Fusion Warrior, God Ki, Super Saiyan God SS
Episode: "Future" Trunks Saga (S)

Main Ability

Vegito's Main Ability cancels own Attribute Downgrades and Abnormal Conditions while also reducing the efficacy of the enemy's Sustained Damage CUT effects!
You'll also draw the Ultimate Arts, so start a combo to ensure it lands and deal some serious damage!

Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "Maximum Impact Rush" next.
Restores own health by 30% and Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.
Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" to self for 15 timer counts.
Requirements: 20 timer counts must elapse.

Z Ability

A Z Ability tailor made for use with "Tag: Fusion Warrior" parties! Z Ability Ⅱ and higher buff "Tag: Future" parties as well!

Ⅰ: +28% to "Tag: Fusion Warrior" base Strike Attack & Defense during battle.
Ⅱ: +30% to "Tag: Fusion Warrior" or "Tag: Future" base Strike Attack & Defense during battle.
Ⅲ: +3% to "Tag: Fusion Warrior" Ultimate damage inflicted and +38% to "Tag: Fusion Warrior" or "Tag: Future" base Strike Attack & Defense during battle.
Ⅳ: +5% to "Tag: Fusion Warrior" Ultimate damage inflicted and +42% to "Tag: Fusion Warrior" or "Tag: Future" base Strike Attack & Defense during battle.

ULTRA Ability

Even without being the Leader, the more Fusion Warrior members you have, the more Vegito's damage and Ki recovery speed will increase!

If this character is the Leader, applies the following effects to self when battle starts:
+30% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).

If this character is not the Leader, applies the following effects to self per "Tag: Fusion Warrior" battle/support member when battle starts:
+5% to damage inflicted (cannot be cancelled).
+5% to Ki Recovery (cannot be cancelled).
*Up to 3 support members will be counted.

Strike

Press opponents without fear of incoming Blast attacks using Vegito's Blast Armor!

Impact
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 15 timer counts on hit.
*Blast Armor when charging forward.

Blast

Ki restoration upon activation makes connecting combos easier!

Impact
Restores own Ki by 5 upon activation.

Special Move

A high-powered Special Move that boosts its own power and even has a 100% chance to cause Extreme Bleed on hit!

Deals massive Slice damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
100% chance to inflict Extreme Bleed on hit.
*Blast Armor when charging forward.

Special

Nullifies any unfavorable Elements factors upon activation, so for a limited time, fighting against BLU characters will be no problem!
Also, it seals the enemy's Rising Rush, so it's very useful in situations where you really don't want your opponent to activate a Rising Rush, like when your Vanishing Gauge is empty.
On a successful counter, recover Ki and draw a Special Move Arts card next! Use it to deal massive damage as a follow-up!

The following effects occur upon activation:
Restores own health by 15%.
Nullifies own unfavorable Element factors for 10 timer counts (cannot be cancelled).
Seals enemy's Rising Rush for 5 timer counts.

Counter will activate upon enemy's Tap Actions, Strike Arts, or Blast Arts while in fighting pose.
The following effects occur when counter activates:
Randomly destroys 1 of your own cards and draws a Special Move Arts Card next (activates once).
Restores own Ki by 50.
Inflicts enemy with Attribute Downgrade "-100% to Health Restoration" for 10 timer counts.
[Comboable Arts]
Special Move Arts
Ultimate Arts

Ultimate

A high-power attack that not only nullifies enemy endurance effects, but also damages enemies on standby! That's not all—a new "Arts Action" mechanic will activate on hit, so if you successfully tap enough times, you can deal even more damage and destroy all of your enemy's cards!

Deals supreme Impact damage.
Applies the following effects to self upon activation:
+20% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

A portion of the damage inflicted will also be dealt to enemy members on standby on hit (this cannot cause them to be defeated).

Activates an Arts Action on hit.
The following effects occur if the button is pressed enough times during the time limit:
Increases damage.
Destroys all of your enemy's cards.
*Blast Armor when charging forward.

Unique Ability 1

Lower Arts costs from the very start of battle, as well as increase draw speed by two levels and nullify enemy card destruction effects for a limited time! Also, because Vegito nullifies the enemy's Special Cover Changes for a time and zeroes out their Vanishing Gauge upon entering the battlefield, you can break out devastating combos right from the start!
Furthermore, due to nullifying Element disadvantages upon receiving an enemy Arts attack at 50% health or lower, even BLU characters will find it hard to take Vegito out!
With the ability to nullify enemy Dragon Ball reduction effects and gain a Dragon Ball when at 50% health or lower, you can easily lay the groundwork for your own Rising Rush!

Applies the following effects to self when battle starts:
+150% to damage inflicted (cannot be cancelled).
+30% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level for 30 timer counts.
-5 to Arts costs (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" for 60 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 30 timer counts.

The following effects occur when this character enters the battlefield:
Draw a Strike Arts Card next.
+20% to own Ki Recovery for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.
Seals enemy's Rising Rush for 5 timer counts.
Reduces enemy Vanishing Gauge to 0% (activates once).

Also cancels allies' Attribute Downgrades and Abnormal Conditions if there are 3 enemy battle members remaining.

The following effects occur every time when faced with an enemy:
Restores own Ki by 30.
Inflicts enemy with Attribute Downgrade "-15% to Critical Rate" for 15 timer counts.
Seals enemy's Special Move Arts.
The sealed Arts cannot be used for 3 timer counts.

Applies the following effects to self if own remaining health is 50% or below after being hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Restores health by 30%.
Nullifies unfavorable Element factors for damage sustained for 30 timer counts.
Increases Dragon Balls by 1.
Cancels Attribute Downgrades and Abnormal Conditions.

Unique Ability 2

Vegito has a Special Cover Change against Strike Arts!
Build up the Unique Gauge when Vegito uses Arts, and when it reaches max, it will be consumed to draw a Strike Arts card next, restore both health and Ki, nullify Special Cover Changes for a time, and more! Go after the enemy once their Special Cover Changes are nullified!
Furthermore, Rising Rush activation grants you 1 Dragon Ball, so doing multiple Rising Rushes will be easier!
Activating Rising Rush also nullifies unfavorable Element factors, as well as the enemy's Endurance effects! It will be your chance to finish them off!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Once the Unique Gauge is full, it resets to zero and applies the following effects to self:
Draw a Strike Arts Card next.
Restores health by 10% and Ki by 50.
+30% to damage inflicted for 15 timer counts (cannot be cancelled).
+40% to Ki Recovery for 15 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.

Applies the following effects to self when this character activates Rising Rush:
Increases Dragon Balls by 1.
+40% to Ki Recovery (cannot be cancelled).
Nullifies unfavorable Element factors for 10 timer counts (cannot be cancelled).
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

The following effects occur when this character defeats an enemy:
Restores own Vanishing Gauge by 100%.
Restores ally health by 10%.