John Ardussi
San Diego, California, United States
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What are the most effective game mechanics for free-to-play games?
Note that Solitaire, Checkers, and Tic-Tac-Toe have no gameplay variations, yet people play these more than any other games (including Call of Duty). So keeping players playing does not require change. The compelling thing for video game players is that they are building something. Once a player has an added skill or picked up a magic sword, they are often hooked. And often the change can be upgrading their +3 sword to a +4 sword that players want to try out. Added maps have kept some RTS games going for 20 years. Game developers should always have an idea of what the player can look forward to next after getting each thing.
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What are the most effective game mechanics for free-to-play games?
I played Farmville and swore I would never spend a dime on the game. After a while, upgrades would take a year of real-time gameplay to earn. So I spent money. The flaw to me was that after I upgraded my farm, it took a lot more of my real-time to play each day to complete all my tasks. So I quit. Since then I have concluded that there are three great ways to get money from players: character look customization, character in-game improvement, and added gameplay. What you specifically do is based on what kind of a game you create.
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What are the most effective game mechanics for free-to-play games?
The most important thing to ensure in a free-to-play game is that the free players add value. You are paying for supporting their playing so they need to earn their keep. Examples are multiplayer shooters where the free players are fodder for the players that pay. I am not saying that all games should do this since many players will complain that even though they are not paying for the game, the game should not penalize them. Game companies need to make it clear that paying to win is also paying so there is a game to win. Games that make no money get canceled. Designers need to make sure the game is less fun when you don't pay to play. A great example of this is MechWarrior. You don't pay, you get blown up quickly. It's only fun if you pay.
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Within the next ten years, about 25% of people in desk jobs will not be able to get hired because their job will be handled by AI. This is the end of…
Within the next ten years, about 25% of people in desk jobs will not be able to get hired because their job will be handled by AI. This is the end of…
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📌📅 Get ready!!! 🫡 Just a friendly reminder that our site goes LIVE tomorrow. Don't miss out! 👨💻🤯 #RANTCPU #Liithos #TradingCards
📌📅 Get ready!!! 🫡 Just a friendly reminder that our site goes LIVE tomorrow. Don't miss out! 👨💻🤯 #RANTCPU #Liithos #TradingCards
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Asked: What skill is important to have to have a career in programming? Me: The ability not to get laid off.
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