Deluded v0.2 IS OUT!

Hurray! The v0.2 build is finally here! Available for Deluded+ patrons!

BECOME A PATRON

It’s been 4 months since our previous release and a lot has been done for this new version. Although it might seem like there’s not much content, the most important step in our development has been completed. And that is making the Attributes system. The Attributes system will help us manage stuff like:

  • Needs (Hunger, Thirst, Toilet, Arousal, etc.)
  • Effects (Dirtiness, Lipstick, Wetness, Lactating, Drunk, etc.)
  • Perks (Flasher, Sprinter, etc.)
  • Cloth attributes (Durability, Revealing, Water resistance, Warmth, etc.)
  • Cloth tags (College Uniform, Bondage, Casual, etc.)
  • Character visuals (eyebags because of tiredness or blush because of arousal, etc.)
  • Items that can restore needs, give buffs/debuffs

This is the foundation. Everything else that we’ll add to the game will be based on it. Code-wise, we already even have a foundation for v0.3 and partially for v0.5! Here's the hope that further development will be easier for us.

v0.2 Changelog:

New content:

+ ~55 H-animations (18 scenes, 32 variations)

+ 2nd day of the Prologue (Friday)

+ Quests: On the Hook, Deluded + Moving difficulties quest continuation

+ Random events: Getting naked in the room, Closets/drawers in parent's room, Basement

+ Interaction objects: safe, closets (parent's room), mirror, washing machine, towel, sink, bath, toilet paper box, Stuart's car

+ Interactable items (double-click in the inventory): marker, buttplug, makeup, lipstick, letter, razor, notes

+ 2 Clothing items

New features:

- Attribute System

- Vagina deformation animation

- Switching between quests (Scroll wheel)

- Delayed gameplay mechanics (some events now can be triggered not immediately, but after a certain amount of time)

- Simple stealing mechanic

Bug fixes:

- Stuck in dialogue sequences (if click too fast)

- Crashes in dialogues

- Disappearing trees

- Grass clipping through floor and gazebo

- Repeatable attributes grind

- The reflection of a present in the mirror stayed after you clean it

- Flickering/abruptly changing lighting on the character

- The quest panel in the HUD (right) not updating correctly

- House's door closing/opening in front of your face

Improvements:

- Automatic brightness adjustment

- Implemented a new physics engine - better body/hair physics

- Movement system overhaul (much more responsive)

- Female facial animation overhaul

- Cutscenes loading has been made multithreaded (no freezes on their load anymore)

- Memory optimization tools/profilers

- FOV is now lower when running (no fisheye)

Other changes:

- Lighting in Alisa's room

- Stuart's car color

- You can now prevent Stuart's car from crashing if you don't meet him from 6 till 8 AM

Your feedback is highly appreciated!

As always, thank you for supporting the project!

P.S. This version doesn’t have the save system yet, but it will be added soon for the v0.2.1

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