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Where d'you get those peepers

Dawkins, Richard, Where d'you get those peepers?., Vol. 8, New Statesman & Society, 06-16-1995,
pp 29.

Creationist claims that organs like eyes are too complex to have evolved naturally are way wide of
the mark, says Richard Dawkins. In fact, eyes have evolved many times, often in little more than a
blink of geological history

Creationism has enduring appeal, and the reason is not far to seek . It is not, at least for most of the
people I encounter, because of a commitment to the literal truth of Genesis or some other tribal
origin story. Rather, it is that people discover for themselves the beauty and complexity of the living
world and conclude that it "obviously" must have been designed. Those creationists who recognise
that Darwinian evolution provides at least some sort of alternative to their scriptural theory often
resort to a slightly more sophisticated objection. They deny the possibility of evolutionary
intermediates. "X must have been designed by a Creator," people say, "because half an X would
not work at all. All the parts of X must have been put together simultaneously; they could not have
evolved gradually."

Thus the creationist's favourite question "What is the use of half an eye?" Actually, this is a
lightweight question, a doddle to answer. Half an eye is just 1 per cent better than 49 per cent of an
eye, which is already better than 48 per cent, and the difference is significant. A more ponderous
show of weight seems to lie behind the inevitable supplementary: "Speaking as a physicist, I cannot
believe that there has been enough time for an organ as complicated as the eye to have evolved
from nothing. Do you really think there has been enough time?" Both questions stem from the
Argument from Personal Incredulity. Audiences nevertheless appreciate an answer, and I have
usually fallen back on the sheer magnitude of geological time.

It now appears that the shattering enormity of geological time is a steam hammer to crack a peanut.
A recent study by a pair of Swedish scientists, Dan Nilson and Susanne Pelger, suggests that a
ludicrously small fraction of that time would have been plenty. When one says "the" eye, by the way,
one implicitly means the vertebrate eye, but serviceable image-forming eyes have evolved
between 40 and 60 times, independently from scratch, in many different invertebrate groups.
Among these 40-plus independent evolutions, at least nine distinct design principles have been
discovered, including pinhole eyes, two kinds of camera-lens eyes, curved-reflector ("satellite dish")
eyes, and several kinds of compound eyes. Nilsson and Pelger have concentrated on camera eyes
with lenses, such as are well developed in vertebrates and octopuses.

How do you set about estimating the time required for a given amount of evolutionary change? We
have to find a unit to measure the size of each evolutionary step, and it is sensible to express it as
a percentage change in what is already there. Nilsson and Pelger used the number of successive
changes of x per cent as their unit for measuring changes of anatomical quantities.

Their task was to set up computer models of evolving eyes to answer two questions. The first was:
is there a smooth gradient of change, from flat skin to full camera eye, such that every intermediate
is an improvement? (Unlike human designers, natural selection can't go downhill not even if there is
a tempting higher hill on the other side of the valley.) Second, how long would the necessary
quantity of evolutionary change take?

In their computer models, Nilsson and Pelger made no attempt to simulate the internal workings of
cells. They started their story after the invention of a single light-sensitive cell--it does no harm to
call it a photocell. It would be nice, in the future, to do another computer model, this time at the level
of the inside of the cell. to show how the first living photocell came into being by step-by-step
modification of an earlier, more general-purpose cell. But you have to start somewhere, and
Nilsson and Pelger started after the invention of the photocell.
They worked at the level of tissues: the level of stuff made of cells rather than the level of individual
cells. Skin is a tissue, so is the lining of the intestine, so is muscle and liver. Tissues can change in
various ways under the influence of random mutation. Sheets of tissue can become larger or
smaller in area. They can become thicker or thinner. In the special case of transparent tissues like
lens tissue, they can change the refractive index (the light-bending power) of local parts of the
tissue.

The beauty of simulating an eye, as distinct from, say, the leg of a running cheetah, is that its
efficiency can be easily mea-optics. The eye is represented as a two-dimensional cross-section,
and the computer can easily calculate its visual acuity, or spatial resolution, as a single real number.
It would be much harder to come up with an equivalent numerical expression for the efficacy of a
cheetah's leg or backbone. Nilsson and Pelger began with a flat retina atop a flat pigment layer and
surmounted by a flat, protective transparent layer. The transparent layer was allowed to undergo
localised random mutations of its refractive index. They then let the model deform itself at random,
constrained only by the requirement that any change must be small and must be an improvement
on what went before.

The results were swift and decisive. A trajectory of steadily mounting acuity led unhesitatingly from
the flat beginning through a shallow indentation to a steadily deepening cup, as the shape of the
model eye deformed itself on the computer screen. The transparent layer thickened to fill the cup
and smoothly bulged its outer surface in a curve. And then, almost like a conjuring trick, a portion of
this transparent filling condensed into a local, spherical subregion of higher refractive index . Not
uniformly higher, but a gradient of refractive index such that the spherical region functioned as an
excellent graded- index lens.

Graded-index lenses are unfamiliar to human lens-makers, but they are common in living eyes.
Humans make lenses by grinding glass to a particular shape. We make a compound lens. like the
expensive violet- tinted lenses of modern cameras. by mounting several lenses together, but each
one of those individual lenses is made of uniform glass through its whole thickness. A graded-index
lens, by contrast, has a continuously varying refractive index with in its own substance. Typically, it
has a high refractive index near the centre of the lens. Fish eyes have graded-index lenses. Now it
has long been known that, for a graded-index lens, the most aberration-free results are obtained
when you achieve a particular theoretical optimum value for the ratio between the focal length of
the lens and the radius. This ratio is called Mattiessen's ratio. Nilsson and Pelger's computer model
homed in unerringly on Mattiessen's ratio.

And so to the question of how long all this evolutionary change might have taken. In order to answer
this, Nilsson and Pelger had to make some assumptions about genetics in natural populations .
They needed to feed their model plausible values of quantities such as "heritability" . Heritability is a
measure of how far variation is governed by heredity. The favoured way of measuring it is to see
how much monozygotic (that is, "identical") twins resemble each other compared with ordinary
twins. One study found the heritability of leg length in male humans to be 77 per cent. A heritability
of too per cent would mean that you could measure one identical twin's leg to obtain perfect
knowledge of the other twin's leg length, even if the twins were reared apart. A heritability of 0 per
cent would mean that the legs of monozygotic twins are no more similar to each other than to the
legs of random members of a specified population in a given environment. Some other heritabilities
measured for humans are 95 per cent for head breadth, 85 per cent for sitting height. 80 percent for
arm length and 79 per cent for stature.

Heritabilities are frequently more than 50 percent, and Nilsson and Pelger therefore felt safe in
plugging a heritability of 50 per cent into their eye model. This was a conservative, or "pessimistic",
assumption. Compared with a more realistic assumption of, say, 70 per cent, a pessimistic
assumption tends to increase their final estimate of the time taken for the eye to evolve. They
wanted to err on the side of overestimation because we are intuitively skeptical of short estimates of
the time taken to evolve something as complicated as an eye.
For the same reason, they chose pessimistic values for the coefficient of variation (that is, for how
much variation there typically is in the population) and the intensity of selection (the amount of
survival advantage improved eyesight confers). They even went so far as to assume that any new
generation differed in only one part of the eye at a time: simultaneous changes in different parts of
the eye, which would have greatly speeded up evolution, were outlawed. But even with these
conservative assumptions, the time taken to evolve a fish eye from fiat skin was minuscule: fewer
than 400,000 generations. For the kinds of small animals we are talking about, we can assume one
generation per year, so it seems that it would take less than half a million years to evolve a good
camera eye.

In the light of Nilsson and Pelger's results, it is no wonder "the" eye has evolved at least 40 times
independently around the animal kingdom. There has been enough time for it to evolve from
scratch 1,500 times in succession within any one lineage. Assuming typical generation lengths for
small animals, the time needed for the evolution of the eye, far from stretching credulity with its
vastness, turns out to be too short for geologists to measure! It is a geological blink.

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