wtf is this happening? for the advanced medium tank.,
for the improved model, its working fine.
for the improved model, its working fine.
Mmm... Me being stupid again, the one man turret impacts main armament of course:I seem to have difference with medium tanks too. On Improved light and heavy, exactly what info bubble shows.
On Improved medium, SA/HA diverge:
View attachment 1025125
weird, that tooltip doesnt showed to me, or i really missed it. anyway its fine now...Mmm... Me being stupid again, the one man turret impacts main armament of course:
View attachment 1025127
That was our mistake.
I made a similar mistake yesterday, when I had totally forgotten that armor can have a +20% or -20% impact on costs. Oh well, you never cease to learn with HOI4...weird, that tooltip doesnt showed to me, or i really missed it. anyway its fine now...
thanks man, now i can have compatible breaktrough without expensive stuff.
i was crazy with improved too, because i was remembering that i didnt designed it with 32 sa but 28(compatible with pre-NSB SA), then is showing 32... its because i changed turret for better breakthroug and didnt look at SA.
Do you really need 12.2 kph?
yeah, i'm fully blitzing, lol.Do you really need 12.2 kph?
I can see that. More and more I realize I'd be limited by the mechanized trucks, so 10 kph is my new target in mid game, 8 kph at start. YMMV as they say.yeah, i'm fully blitzing, lol.
9 km already do wonders.I can see that. More and more I realize I'd be limited by the mechanized trucks, so 10 kph is my new target in mid game, 8 kph at start. YMMV as they say.
Yep. And if you have the blitzkrieg theorist for +10% speed on armored divisions, then you reach the 10 kph and encircle even faster.9 km already do wonders.
To combat itself its add nothing, speed is purely for maneuver.other then travel speed and overunning undersupplied enemies once they lose org and retreat, does speed make a difference to the actual combat itself? Is it better to have a 12 kp/h tank w/motorized then a cheaper 8kp/h tank just for combat?- and or does it make overunning enemies significantly easier
Being able to surround your enemies because you can move 3 times faster then they can is a big deal for some things where its hard to defend like plains tiles or deset tiles. It doesnt matter so much if there are terrian penalties to movement like hills, mountians, marshes etc.other then travel speed and overunning undersupplied enemies once they lose org and retreat, does speed make a difference to the actual combat itself? Is it better to have a 12 kp/h tank w/motorized then a cheaper 8kp/h tank just for combat?- and or does it make overunning enemies significantly easier
Exactly. No advantage in combat, but ability to encircle enemy divisions and crush them is priceless.Being able to surround your enemies because you can move 3 times faster then they can is a big deal for some things where its hard to defend like plains tiles or deset tiles. It doesnt matter so much if there are terrian penalties to movement like hills, mountians, marshes etc.
No, it only matters if you break through the enemy lines.other then travel speed and overunning undersupplied enemies once they lose org and retreat, does speed make a difference to the actual combat itself? Is it better to have a 12 kp/h tank w/motorized then a cheaper 8kp/h tank just for combat?- and or does it make overunning enemies significantly easier
Can I read in your comment that it's useless to pursue 12+kph tanks for this sole reason?The real trick with tank speed is whether your divisions go fast enough that a slightly broad front full speed advance overruns enemy infantry divisions. This often takes an advance of two or three provinces due to combat delays but if you are fast enough to do that then your divisions are fast enough. Being able to effectively overrun a section of front rather than having to execute multiple micro encirclements can be extremely effective in terms of achieving a strategic breakthrough that proceeds faster than the enemy can respond. The actual tank speed you need for this varies because of all the different bonuses you can get for speed. You can have recce company, general (and field marshal) with improvisation expert, army manoeuvre chief of army, spirit flexible organisation, multiple doctrines, some nation specific bonuses. As a result I have found it very difficult to establish what is the appropriate speed for tanks.